April 26th-29th 2013 :: Theme: Minimalism

Ludum Dare 26 — April 26-29th, 2013
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Schizophrenic Astral Return

by saggiosoft - 48 Hour Compo Entry

Do you know Astral Travel? Out-Of-Body-Experience (OBE)? No? Nevermind. This little game simulates the return journey of a bunch of astral bodies of a schizophrenic dude to his phisical body.
It's a little (minimal) action/puzzle game composed by 10 levels, with an amazing end-screen.
Made with Construct 2 (HTML5 format).

Downloads and Links




Yozz says ...
Apr 29, 2013 @ 1:07am


Lamprabbit says ...
Apr 29, 2013 @ 1:49am

Very cool idea!

Apr 29, 2013 @ 2:16am

Ha, this is a fun idea! Especially when all the bodies are radially arragned and move in an iris-shape :P

daniel says ...
Apr 29, 2013 @ 2:59am

I like the controls, great idea :) Wish I would stop losing my purple guys off the edge of the screen :S

kogyblack says ...
Apr 29, 2013 @ 4:15am

Very cool game xD

Yezu says ...
Apr 29, 2013 @ 4:49am

Nice idea :)

nicotuason says ...
Apr 29, 2013 @ 5:13am

Good challenge, but it's hard to tell if the guys are moving forwards of backwards

Uhfgood says ...
Apr 29, 2013 @ 6:29am


shaircast says ...
Apr 29, 2013 @ 6:59am

wow. cool idea, easy control, challenging puzzle. impressed.

donan says ...
Apr 29, 2013 @ 7:06am

Cool idea :) Really hard game

Chman says ...
Apr 29, 2013 @ 7:20am

Cool concept. However the sound was a little harsh...

JonRB says ...
Apr 29, 2013 @ 7:59am

Great overall! A couple of typos but a fun and challenging game that manages to stay true to the theme.

rujo says ...
Apr 29, 2013 @ 8:21am

nice one, kinda reminded me some lemmings mechanics

unclejunkie says ...
Apr 29, 2013 @ 9:29am

Nice concept, good game!

Yacodo says ...
Apr 29, 2013 @ 10:10am

Disturbing !

saggiosoft says ...
Apr 29, 2013 @ 11:11am

Thank you everyone for your comments. I'll visit you ASAP!

Logun says ...
Apr 29, 2013 @ 11:34am

Tricky game !

bummzack says ...
Apr 29, 2013 @ 11:57am

Really cool idea. Took me a while to figure out what "astral-call" (TM) actually does :)

zitheker says ...
Apr 29, 2013 @ 12:28pm

This is a nice idea. quite surprising and difficult to control the first time, but i have a lot of fun. ^^

errorage says ...
Apr 29, 2013 @ 1:43pm

Level 1: Oh, I just hold up until they eventually get to the target
Level 2: Oh, I just arrange them into a neat row by smashin them into a screen border and then send them up all at once
Level 6: How do I do this?!?!

A really cool game!

Nolojen says ...
Apr 29, 2013 @ 2:54pm

very interesting concept, plays well

BradleySmith says ...
Apr 29, 2013 @ 3:17pm

Really neat little game.

atraxgames says ...
Apr 29, 2013 @ 4:02pm

Astral travel! Creepy! Good work

Husky says ...
Apr 29, 2013 @ 4:26pm

It's really a fun idea!

saggiosoft says ...
Apr 29, 2013 @ 6:57pm

Thank you. Your comments are very encouraging.

hamrath says ...
Apr 29, 2013 @ 7:33pm

Cool game! Sound was too loud, though (reduce audio by 10db in Construct, it helps a lot).

HeiShun says ...
Apr 29, 2013 @ 7:54pm

I went to level 6.
Quite cool but forward/backward was really weird sometimes (or is it just me?).
A little "Lose" would have been welcome when your spirits are lesser than the number of spirits you need ! lol
Didn't see I couldn't "win" after some time in the second map because of the trap :p

peggiosoft says ...
Apr 29, 2013 @ 7:58pm

oh god this is really annoying. if you wanted to drive people crazy, well, you succeded.
anyway, a little hint: use shorter description. nobody wants to to read that much :P

Apr 29, 2013 @ 9:00pm

Nice idea, might need some sound...

Lidfrid says ...
Apr 29, 2013 @ 9:34pm

Cool idea! :) Maybe you could differentiate the front from the back of the guy! :D

folmerkelly says ...
Apr 29, 2013 @ 10:03pm

I dig this. The visuals don't seem to coherent despite clearly being inspired by the theme, which kinda distracts me at times.

JohnnySix says ...
Apr 29, 2013 @ 10:54pm

Cool idea - was difficult to tell which way the astral bodies were facing sometimes, which was a little challenging. Maybe some astral faces are in order if you continue to develop it post competition. :)

TiDitto says ...
Apr 29, 2013 @ 11:02pm


psychomonster says ...
Apr 29, 2013 @ 11:17pm

Cool Game...

ArkadyDracul says ...
Apr 30, 2013 @ 2:03pm


saggiosoft says ...
May 1, 2013 @ 10:08am

Thank you. Now I commented all of you! (Sorry for my english)

dsoft20 says ...
May 1, 2013 @ 11:38am

Nice entry, a little bit confusing at first, but when you'll get used it's very enjoiable :D

kunzbe says ...
May 1, 2013 @ 5:26pm

I loved your game mechanics, simple and mighty.
The winning sound lifted my spirit :)

naufr4g0 says ...
May 1, 2013 @ 5:57pm

Really cool game mechanics! :D
Nice the "astral call" idea and how is implemented! :)

jim3wg says ...
May 1, 2013 @ 7:57pm

Nice game concept

Zhrack says ...
May 2, 2013 @ 10:16am


aquilicoco says ...
May 3, 2013 @ 11:07am

Good work

mrexcessive says ...
May 4, 2013 @ 2:43pm

Good fun, but also difficult to control a bunch of units... great challenge, nice implementation,reminds me of "the burbs" ...

saggiosoft says ...
May 6, 2013 @ 1:18pm

Thank you. Tutto è compiuto.

Christian S. says ...
May 8, 2013 @ 10:09pm

Among other things, I especially enjoyed your animations!

saggiosoft says ...
May 9, 2013 @ 11:43am

@Christian S.
You're kidding, isn't it? Thanks anyway!

ahm99 says ...
May 14, 2013 @ 1:18am

Really...Really...FRUSTRATING! But it was fun. Good job :)

saggiosoft says ...
May 14, 2013 @ 2:21pm

Thanks! :)

infernet89 says ...
May 15, 2013 @ 5:29pm

Awesome idea! Very hard to control, and green mine on green background are damn evil!

saggiosoft says ...
May 16, 2013 @ 6:48pm

But I'm not an evil dude! Thanks!

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