April 26th-29th 2013 :: Theme: Minimalism
Ludum Dare 26 — April 26-29th, 2013
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Do you know Astral Travel? Out-Of-Body-Experience (OBE)? No? Nevermind. This little game simulates the return journey of a bunch of astral bodies of a schizophrenic dude to his phisical body.
It's a little (minimal) action/puzzle game composed by 10 levels, with an amazing end-screen.
Made with Construct 2 (HTML5 format).
Enjoy!
Downloads and Links
Ratings
![]() | Coolness | 71% |
#231 | Innovation | 3.56 |
#306 | Humor | 2.64 |
#437 | Overall | 3.28 |
#509 | Fun | 3.04 |
#566 | Mood | 2.86 |
#652 | Graphics | 2.91 |
#778 | Audio | 2.32 |
#994 | Theme | 3.05 |
Comments
Ha, this is a fun idea! Especially when all the bodies are radially arragned and move in an iris-shape :P
I like the controls, great idea :) Wish I would stop losing my purple guys off the edge of the screen :S
Good challenge, but it's hard to tell if the guys are moving forwards of backwards
Great overall! A couple of typos but a fun and challenging game that manages to stay true to the theme.
Really cool idea. Took me a while to figure out what "astral-call" (TM) actually does :)
This is a nice idea. quite surprising and difficult to control the first time, but i have a lot of fun. ^^
Level 1: Oh, I just hold up until they eventually get to the target
Level 2: Oh, I just arrange them into a neat row by smashin them into a screen border and then send them up all at once
Level 6: How do I do this?!?!
A really cool game!
Cool game! Sound was too loud, though (reduce audio by 10db in Construct, it helps a lot).
I went to level 6.
Quite cool but forward/backward was really weird sometimes (or is it just me?).
A little "Lose" would have been welcome when your spirits are lesser than the number of spirits you need ! lol
Didn't see I couldn't "win" after some time in the second map because of the trap :p
oh god this is really annoying. if you wanted to drive people crazy, well, you succeded.
anyway, a little hint: use shorter description. nobody wants to to read that much :P
Cool idea! :) Maybe you could differentiate the front from the back of the guy! :D
I dig this. The visuals don't seem to coherent despite clearly being inspired by the theme, which kinda distracts me at times.
Cool idea - was difficult to tell which way the astral bodies were facing sometimes, which was a little challenging. Maybe some astral faces are in order if you continue to develop it post competition. :)
Thank you. Now I commented all of you! (Sorry for my english)
Nice entry, a little bit confusing at first, but when you'll get used it's very enjoiable :D
I loved your game mechanics, simple and mighty.
The winning sound lifted my spirit :)
Really cool game mechanics! :D
Nice the "astral call" idea and how is implemented! :)
Good fun, but also difficult to control a bunch of units... great challenge, nice implementation,reminds me of "the burbs" ...
Awesome idea! Very hard to control, and green mine on green background are damn evil!
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Cool!