April 26th-29th 2013 :: Theme: Minimalism
Ludum Dare 26 — April 26-29th, 2013
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A fast pace action game with minimal controls that puts your reflexes to the test. Use your ninja star to time the blasts and propel yourself over the walls.
Downloads and Links
Ratings
![]() | Coolness | 63% |
#315 | Humor | 2.63 |
#320 | Graphics | 3.39 |
#553 | Overall | 3.17 |
#595 | Fun | 2.94 |
#608 | Innovation | 3.06 |
#931 | Audio | 2.00 |
#945 | Mood | 2.48 |
#984 | Theme | 3.06 |
Comments
Cool idea, and the animation is great. Really hard game though.
Maybe it's too difficult, but it was challenging enough for me to stay and beat it. Nice work :)
Woah, quite challanging. I totally hits the theme in my eyes, as you only need one button. Awesome, but there is some music missing and the game is to hard, but overall I really liked your entry!
Really fun game took me about 10 tries to beat and it really fits well with the minimalism theme!
Great animation quality!
Aside from this, it's interesting but requires a lot of memorization. It's also too hard to time the blasts properly.
Really difficult and kind of aggravating. I liked the graphics.
Wow, really brilliant idea and greatly executed! Job well done!
Interesting game bro, i like it! :D ... its also not that hard... for me xD
If anyone has troubles with the game, i was able to find a walkthrough online! http://www.youtube.com/watch?v=7N-bW8EKWfA. Great game though, 5 stars, loved the graphics!
so hard -- some more hints or maybe some checkpoints would be great -- nice effort and i hope you add some more to it
I loved the idea, but sometimes it required some awkward shooting, especially right on landing from a jump.
Kudos for making it go right-to-left instead of left-to-right!
Cool game! Very neat concept. Well executed. Easy to grasp yet hard to master just like the Ninja-Do ;)
I love it, Here is my feedback, Maybe make the guy at the beginning flash "NOW!" so you know that is the time to press the button. Maybe make the end of the screen kill you,and the bomb will always make you jump. I just hating dieing to learn.
Full points on theme and innovation. This game really made more out of less.
Enjoyable. At first hard, but then I noticed the subtle cues as to when to throw the stars.
Nice take on the single button platformer. There were a couple bombs that were extremely challenging, and I got within view of the end numerous times. One complaint/critique is that some of the bombs seemed excessively picky about when you had to throw your star at them. A slightly larger blast radius would probably alleviate that, but then again it might make it all too easy also. Hard to say.
I think this would be an amazing infinite platformer, though I can imagine those are much more difficult to create.
It's really hard to catch the right moment, but interesting concept for sure
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Really hard, but at the same time cool game. It would be easier if there were checkpoints, or there just might not be any at the parts Ive been.