April 26th-29th 2013 :: Theme: Minimalism
Ludum Dare 26 — April 26-29th, 2013
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We chose to incorporate minimalism via our control scheme.. Its 1 button!
Press space to split your root. Try to collect all 3 nutrients while making your way down to the water table in 10 different levels!
Downloads and Links
Ratings
![]() | Coolness | 100% |
#8 | Innovation(Jam) | 4.18 |
#40 | Overall(Jam) | 3.84 |
#46 | Fun(Jam) | 3.63 |
#104 | Mood(Jam) | 3.53 |
#136 | Audio(Jam) | 3.39 |
#137 | Theme(Jam) | 3.66 |
#179 | Graphics(Jam) | 3.61 |
#191 | Humor(Jam) | 2.48 |
Comments
This is pretty solid in terms of visuals and theme and it's got a nice difficulty to it, but it does get tedious after some time. Also, it's great how gameplay and theme are integrated together
I like the simplicity of the controls and it is an interesting mechanic I haven't seen before.
Love the mechanic and simplicity.
I feel like the game could be sped up though, I stopped playing after the 5th level because it felt too slow.
A remarkable gamemeplay that is keeping the player addicted until the very last level. Hats off to you sir.
ok this is one of the most interesting games i have played -- really unique controls and great use of theme -- great job
I love it! Really original idea (As far as I know, anyway). I found it pretty challenging. Instructions would have been nice, but apart from that a great entry.
Great game. Fits the theme, has a unique concept. Could do with more vertical visual space. My solution to many of the puzzles was "go as far down as you can and then die so you can see the whole level and plan a route". It was nearly impossible to solve the puzzles reactionarily, especially with the lack of a visible large-scale grid.
The mechanic has a fundamental longevity and cleverness. I think this could have broad appeal as a fully featured game. I quite like the art as well. Plus you even have nice UI and sound. Props.
Pretty awesome, difficulty is just right although a little hard to see where the roots will go when you split them.
I like the unique concept. It's fun to play and addictive. Only the music is a little bit repetitive.
Love it! It's soooo hard tho - I can't figure out the angle while it's moving, but it is great.
Really nice mechanic. The levels were well designed and quite challenging. The flower blooming at the end depending on how much energy you had was a nice touch.
I really liked this, its one of the most polished games I've played so far
Interesting concept, as I have never seen anything like it. Maybe would be nice as an app? :D
I liked the simple mechanic, but struggled as early as level 2. Perhaps having a better idea what was coming down below would have helped. Also, the larger tile size made it hard to judge exactly when to split. It seemed like there was a perfect solution that I kept missing (as opposed to having a bit more slack). Nice overall!
Very well done. Its actually fun! Great sound too, fits it perfectly.
Cool game mechanics on yours. Felt like an old Nintendo game but with a fresh idea.
For a game about growing, the lack of a potato is boring. Great game idea, though. I'd love to see a more fleshed out version of this.
This is easily the most addicting Ludum Dare entry I have seen so far. I was really impressed by your spin on the one-button mechanic that games like Canabalt use.
There are just a few polishing touches needed for this to be almost perfect:
1. The root growing graphics should be smoother and make the location of the root more obvious. While playing, the split point becomes ingrained in the player, but I had to look at the root out of the corner of my eye because the twisting was actually uncomfortable to watch. By the time I finished the game, it took me a few seconds before I stopped having the impression that the game player was rippling.
2. The cool-down time for splitting needs to be made more obvious, or removed. Every time I tapped the spacebar and nothing happened, I felt that the game had unpleasantly ripped control away from me.
3. The level layout needs to be apparent at the start. Angry Birds does this very well with a panning animation. I think that would work well here, too.
In all other respects, a truly phenomenal entry that could easily become a more fully-featured game.
I seriously enjoyed myself. Well balanced, new, well executed.
I really liked this game. First time I see a game like this one. GREAT JOB!
Pretty decent, Kept me playing until the end. Catchy music too. Good job!
I love how creative and relaxing this game is, the music is gives it a great mood.
Neat game. Excellent graphics and gameplay, but it gets somewhat tedious after a while.
Great idea, and nicely executed. I agree with Julien though, you should add a "pan down and up" before the level starts, because you kind of feel like the first pass at a level is just a right-off when you're running blind.
Really well put together. I ultimately couldn't get passed the last level, even though I understood theoretically how to do it. That is really my only complaint: I felt like even after I grasped what I needed to do doing it was hard past the point of being fun. Still, a well polished game and a great mechanic.
You wacthed me play, That 1 second cool down for the vines get me, great Innovation and visuals and sounds were great
I really like the concept of this game, it's pretty original. The graphics are cool and the music is great, good job :)
Very good, good level design and gameplay, never seen that before :)
Nice game, well polished. I don't see many jam games. Really cool mechanic but it was hard to estimate collisions around objects.
Nice one-button mechanic. Great use of the theme. Solid entry. Congrats!
Damn this game is rad! Great concept, great audio, nice visuals, and a reaaaaaalllly good use of the theme. There's an incentive to replay levels, too, which ends up giving your game some longevity. Great entry!
Fun concept! I really like the pace of the game! Keep up the good work! =A
//Udrian
Very simple, yet totally awesome mechanic and gameplay. Well done!
a great concept, a little bit repetitive after a while but hey, well done!
Anticipating where the root would grow interested me. The coins gave me a hint and the water budding a flower felt cheerful! If you have time to continue to develop this, I imagine you have considered other representations of blocks and pickups other than the gray blocks and the gold coins.
Nice gameplay ! A very well polished game with cute graphics and several levels ! Bravo :)
This is easily one of the most polished games I've seen so far in this LD. The blooming flower, the smooth camera movements, the energy gestion... The level of details is damn high, yet you succeded everywhere, as your game is gorgeous, moody, challenging and downright interesting.
Still, some points could be improved. I'll just quote Julian Ceipek who nailed it :
"1. The root growing graphics should be smoother and make the location of the root more obvious. While playing, the split point becomes ingrained in the player, but I had to look at the root out of the corner of my eye because the twisting was actually uncomfortable to watch. By the time I finished the game, it took me a few seconds before I stopped having the impression that the game player was rippling.
2. The cool-down time for splitting needs to be made more obvious, or removed. Every time I tapped the spacebar and nothing happened, I felt that the game had unpleasantly ripped control away from me.
3. The level layout needs to be apparent at the start. Angry Birds does this very well with a panning animation. I think that would work well here, too. "
Also, I still think the difficulty curve may be a bit high and more variety wouldn't hurt : maybe for a full released version I hope you WILL do someday !! :)
Awesome art and animation. The sound and music is spot on, and the pan up to see the flower bloom totally sells the whole package. Love it!
This game is very addictive. The graphics and audio was very good plus the gameplay mechanic was really interesting and the level design was excellent.
This game is so polished! Simple & addictive. Did you port it to mobiles yet? :)
Great idea and design!! It's especially exciting when a few branches are growing successfully
Thsi is some original gameplay! It is deceptively simple in its gameplay but has wquite some depth in gameplay. Strategy and planning in an easy package.
I saw thsi game in a video and reminded me of my game because it is about growing plants but I was pleasantly surprised with this game (this game plays very good I mean)
Great!
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Great game, well polished, neat mechanic. Good job all around!