April 26th-29th 2013 :: Theme: Minimalism
IMPORTANT NOTE: If you want to place in the final results, you NEED votes. The easiest way to get votes is by rating other games. Judging lasts for 3 weeks following the end of Ludum Dare. For best effect, rate 20 games as soon as possible. Rating more games is encouraged.
MORE TIPS AND DETAILS AT THE BOTTOM OF THIS PAGE
Velociboxby invi - 48 Hour Compo Entry
UPDATE: Now hosting the webplayer on Dropbox. Should be working fine now.
Velocibox is a run til you drop score-chaser with a flippin' twist! That is you'll have to flip your way around deviously colorful blocks coming towards you at highspeeds! Or is it Velocibox the one moving? Velocibox doesn't know anymore. Find out when you rescue all the princesses at the end of the game! (Just kidding)
Avoid blocks. Some block sets must be avoided using a flip at the right time. That's it. Good luck!
Use the arrow Keys to move. Left and right to move around. Press up to flip to the opposite plane.
Velocibox was originally intended to be a polarity shift game where you would have to shift colors and collect corresponding blocks. However, doing so was going against the theme. In the end, avoidance seemed to be more exhilarating.
The extra point pickups were only added at the very end. The primary purpose of the pickup wasn't actually to give additional points and set skillful players apart from the others, but to encourage players to move around the environment more. Pickups are littered around the side walls to encourage players to take more dangerous routes and experience more perspective changes, thus giving more focus to the core mechanics of the game.
Minimalism wasn't such a bad theme after all. My only regret is that I did not make the pickups potatoes.
Unity3D Pro(C#), Monodevelop, NGUI, Autodesk Maya 2010, Adobe Photoshop CS6, BFXR, Goldwave, FL Studio, BMFont, FRAPS.
Downloads and Links
You must sign in to comment.
TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.
NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.
PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.
MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up.
MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.