April 26th-29th 2013 :: Theme: Minimalism

Ludum Dare 26 — April 26-29th, 2013
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by k134 - Jam Entry

This is a mindless shooter I made over the weekend. I went along with the theme, and I believe it turned out pretty well.

Total Gameplay Time: 15-20 Minutes.

Requires Java 6 or higher.

Downloads and Links




rpar372 says ...
Apr 30, 2013 @ 2:21am

Awesome! It's like Wolfenstein without the nazis.

HelkeGames says ...
Apr 30, 2013 @ 3:14pm

Nice game, even the graphic well done! :D

Grouflon says ...
Apr 30, 2013 @ 3:24pm

Is this naked nazis raptors ?

kbm0 says ...
Apr 30, 2013 @ 3:25pm

Loved the retro Wolfenstein aesthetics! Good job!

Kyle Smith says ...
Apr 30, 2013 @ 3:29pm

I'm a sucker for the classic Wolfenstein3D look. It's very easy to get lost though. Overall well done.

fullmontis says ...
Apr 30, 2013 @ 4:40pm

I enjoyed it but there is very little to do other than mindlessy shooting stuff :)

Spanfile says ...
Apr 30, 2013 @ 4:52pm

The audio bugged out in one spot and the enemies are kinda weak, you can evade them with ease.

Apr 30, 2013 @ 4:54pm

I tried basing it more around a maze game, the enemies are there for fun :). There's not a lot you can do with the minimalism theme.

Dohan says ...
Apr 30, 2013 @ 4:57pm

Nice old-school shooter mazes, they bring back memories :)

nintendoeats says ...
Apr 30, 2013 @ 5:38pm

I feel that the Rage level (if the player dumps on the rooms full of enemies enemies like I did) completely changes the rest of the game in an extremely interesting way that shows an incredible depth of pacing. Was this intentional? Great job either way.

Apr 30, 2013 @ 5:58pm

Some maps were more FPS oriented (Such as Rage), and some maps were more Maze oriented (Such as Creeper). I didn't one any real gameplay, but I wanted the player to progress as he/she went on.

Also, if you are wondering why Creeper has such a strange name, here is the map design I used for it: http://i.imgur.com/LJHdlPX.png (You might have to zoom in).

Entity2D says ...
Apr 30, 2013 @ 7:40pm

Fun game, I really like the oldschool raycaster style graphics.

Jellycakes says ...
Apr 30, 2013 @ 8:20pm

Pretty cool that you made a raycasting engine in 72 hours. The concept could use a little bit of work other than that. Its pretty good. Nicely done!

multitude says ...
May 1, 2013 @ 12:53am

good, solid attempt

WiseGAMER says ...
May 8, 2013 @ 2:38pm

Nice game, I liked the art :)

zkenshin says ...
May 8, 2013 @ 2:49pm

Fun, was sad when I ran out of potatoes to shoot. :P

Siewart says ...
May 11, 2013 @ 3:57pm

Ahh, reminds me of my first shooter Ken's Labyrinth :O

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