April 26th-29th 2013 :: Theme: Minimalism
Ludum Dare 26 — April 26-29th, 2013
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This is a mindless shooter I made over the weekend. I went along with the theme, and I believe it turned out pretty well.
Total Gameplay Time: 15-20 Minutes.
Cheers,
Requires Java 6 or higher.
Downloads and Links
Ratings
#222 | Mood(Jam) | 3.11 |
#230 | Overall(Jam) | 3.26 |
#250 | Graphics(Jam) | 3.30 |
#259 | Theme(Jam) | 3.29 |
#266 | Fun(Jam) | 2.91 |
#386 | Audio(Jam) | 2.29 |
#452 | Innovation(Jam) | 2.33 |
#1619 | Coolness | 36% |
Comments
I'm a sucker for the classic Wolfenstein3D look. It's very easy to get lost though. Overall well done.
I enjoyed it but there is very little to do other than mindlessy shooting stuff :)
The audio bugged out in one spot and the enemies are kinda weak, you can evade them with ease.
I tried basing it more around a maze game, the enemies are there for fun :). There's not a lot you can do with the minimalism theme.
I feel that the Rage level (if the player dumps on the rooms full of enemies enemies like I did) completely changes the rest of the game in an extremely interesting way that shows an incredible depth of pacing. Was this intentional? Great job either way.
Some maps were more FPS oriented (Such as Rage), and some maps were more Maze oriented (Such as Creeper). I didn't one any real gameplay, but I wanted the player to progress as he/she went on.
Also, if you are wondering why Creeper has such a strange name, here is the map design I used for it: http://i.imgur.com/LJHdlPX.png (You might have to zoom in).
Fun game, I really like the oldschool raycaster style graphics.
Pretty cool that you made a raycasting engine in 72 hours. The concept could use a little bit of work other than that. Its pretty good. Nicely done!
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Awesome! It's like Wolfenstein without the nazis.