April 26th-29th 2013 :: Theme: Minimalism

Ludum Dare 26 — April 26-29th, 2013
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Save the Potato, Save the world.

by JohnnySix - 48 Hour Compo Entry

So, manoeuvre your spuds around the obstacle course, half blind and deliver the taters into the sack.

Controls are arrow keys, press down to grab/drop the spuds.

Beware you can't jump while carrying a tater, so plan ahead.

I'll upload a streamlined / expanded version on the facebook page once I get some spare time again. :)


Built with Construct 2

Downloads and Links




gilmore606 says ...
Apr 28, 2013 @ 11:38pm

Holy crap, great work. Really nice animation, very polished. And fun!

Ace says ...
Apr 29, 2013 @ 8:20am

Really nicely done, I like the way the level appears around you while you play, leads to many interesting deaths.
The talking potatoes are a nice touch too.

loxo says ...
Apr 29, 2013 @ 9:18am

This is great! Incredible graphics and animations. And all the potatoes.

whiteravens says ...
Apr 29, 2013 @ 7:09pm

Well created, and great graphics!

deige101 says ...
Apr 29, 2013 @ 8:18pm

very polished, very cool <3

Masadow says ...
Apr 29, 2013 @ 8:20pm

A bit hard, but crazy game ! 6 stars for the theme :D

pythong says ...
Apr 29, 2013 @ 8:22pm

i love the music! what did you use to make that?

Meep says ...
Apr 29, 2013 @ 8:22pm

I really loved the art/animation of this! The environment appearing as you approach kind of reminds me of Bastion; a very nice touch! Great work! :)

JohnnySix says ...
Apr 29, 2013 @ 8:23pm

I dunno if the sound is working for non-windows people, but it has some custom music & sound too, thought it may not be to everyone's tastes, I was playing it on the train tonight and no-one really appreciated the glory of chiptune through my tinny mono phone speaker.

scriptorum says ...
Apr 29, 2013 @ 8:25pm

I love the robot animation! Nice work.

Apr 29, 2013 @ 9:31pm

Best game at the moment, i love the graphics.

Apr 29, 2013 @ 9:34pm

Best game at the moment, i love the graphics. Very nice gameplay mechanics, cool music.

delfino says ...
Apr 29, 2013 @ 10:24pm

Great audio and graphics! Good job

rezoner says ...
Apr 29, 2013 @ 10:24pm

Epic graphics, I kind of don't like making jumps of faith, but great entry overall.

LionelJitro says ...
Apr 29, 2013 @ 10:25pm

LOVE the graphics style, well all the styles all of them.

Great use of the should have been theme as well.

Apr 29, 2013 @ 10:26pm

lol, awesome graphics. I especially like the various jumping animations haha

alwaysinbeta says ...
Apr 29, 2013 @ 10:26pm

Fantastic game. Loved the character animations. Will def come back to play this again :)

Apr 29, 2013 @ 10:27pm

Ah, no, the music doesn't work on my mac. It would really help!

theomnis says ...
Apr 29, 2013 @ 10:29pm

The animation in this is great, especially the pickup anim.

psychomonster says ...
Apr 29, 2013 @ 10:30pm

Nice game... love the pixel artwork. Great animation. In my personal Top 5 at the moment.

SonnyBone says ...
Apr 29, 2013 @ 10:31pm

AWESOME! Great animations, nice sprites, funky ass music, and hilarious taterz!

KunoNoOni says ...
Apr 29, 2013 @ 10:35pm

I think I played this game on the NES back in the 80's! HAHA! What a great game, good mechanics, great use of theme and I really liked the music and how the level fades in as new part become accessible.

dem0 says ...
Apr 30, 2013 @ 12:21am

Gfx and sfx are really cool. A really nice little platformer.

PsenFilip says ...
Apr 30, 2013 @ 5:33am

You nailed the core platformer mechanics on there. Solid gameplay.
I think that the art side of things really pumped the overall aspect of the game. Very funny at various points as well. Good Job

rogueNoodle says ...
Apr 30, 2013 @ 9:10am

Man, great entry - the visuals specifically really stood out (and even more specifically, the fading in and out of the level). Great stuff!

MathiO says ...
Apr 30, 2013 @ 11:02am

Wow, terrific animation and music! Especially the picking up animation and the lose theme.

_Rilem says ...
Apr 30, 2013 @ 12:58pm

This game was hard as balls o.o

Very fun, nice graphics and audio. :)

zatyka says ...
Apr 30, 2013 @ 1:39pm

Challenging, but very fun. Never got boring with such diverse level mechanics. Awesome graphics too!

saggiosoft says ...
Apr 30, 2013 @ 6:48pm

Funny! It requires a lot of diligence...

HELLO23 says ...
Apr 30, 2013 @ 8:54pm

POTATOES ! I liked the graphics and the player animation. The music is nice. I liked that the far blocks disappear. A bit hard, I didn't manage to even get one potato to the sack. 5/5

Morgawr says ...
May 1, 2013 @ 8:05am

Really good game, graphics were pleasant, audio catchy. Nice one!

Yann says ...
May 1, 2013 @ 10:10am

Ok first minute: holy crap, what is that? where I go? what do I do with this rock potato taters.
After this first phase, few death and finally reaching the bag (oh you were there all along?)... I told myself "wow... those 4 taters? without dying?.... And then little by little, starting from the furthest away (most difficult) to avoid having to redo everything each time.

Overall nice idea and graphics. Discovered toward the end that you could wall jump ("ho... can be usefull").

And well done with the animation (:

DBRalir says ...
May 1, 2013 @ 10:41pm

Amazing game, I love the aesthetic. The rectangles that appear over blocks as you move around are awesome. The music is great, as well. Definitely one of the best games I've seen so far.

Hamumu says ...
May 2, 2013 @ 11:41pm

WHOA too hard for me. I did manage to save one tater. Maybe let me at least have 3 lives? The potato-pick-up animation is really double awesome. The super ultra insane jump height is less awesome.

Tyro says ...
May 3, 2013 @ 1:50am

Wow. That's some fine pixel work, that there. I particularly enjoy how expressive the robot is while jumping. The premise was simple and fun, and who doesn't love seeing a giant, expressive "LOSE" when they fall to their death?

I give this one four spuds out of five. You might even say it's "tuber" great.

MinionStudios says ...
May 3, 2013 @ 2:56am

This had some great animations and an amazing overall consistency!

aquilicoco says ...
May 3, 2013 @ 6:48am

Good work! i loved the graphics.

Alucard J says ...
May 4, 2013 @ 12:30pm

This was fun but also a challenge. The animations look great and the sounds suited the whole look/feel. I really liked the field of view aspect. Well Done =]

gerritg says ...
May 4, 2013 @ 7:53pm

One of the best I've played so far! Love the art & music package.

ethankennerly says ...
May 4, 2013 @ 9:59pm

The animations, ambient flickering tiles fascinated me. Clever platform puzzle. If you continue to develop this, it was not clear to me that orange blocks with a "?" question mark on them would be destroyed when I stepped on them. I quickly realized this, yet I was at first expecting some power up, like in Super Mario Bros. Similarly I didn't understand the blocks with the "!" exclamation mark.

s0ulcrusher says ...
May 4, 2013 @ 11:39pm

Great platforming, controls are tight and responsive! Level design is nice too, all around excellent job :)

Nangie says ...
May 5, 2013 @ 12:24pm

It's awesome, your graphics are so smooth *o* congrats !

May 5, 2013 @ 9:55pm

Whoa awesome music! The game itself I found a bit tough, but the overall visuals and atmosphere were pretty amazing. It was fun and coherent as a whole. Plus seriously, awesome music

onzephyr says ...
May 6, 2013 @ 3:39am

Absolutely love the art, great style and animation. Gameplay was fun and the difficulty and exploration seemed just right.

Zccc says ...
May 6, 2013 @ 4:04pm

Very nice, I loved it, but only saved 3 potatoes :( And there are a lot of effects on the screen and the character moves too fast, making it hard!

May 8, 2013 @ 7:11pm

Robotater is a great name. Solid game! Love the music

euwaku says ...
May 11, 2013 @ 6:32pm

5 Stars for the retro music. Amazing graphics/visual effects and very fun game. Too bad it's so hard!!
Also... wrong theme? :D

Tsuki_Usagi says ...
May 13, 2013 @ 3:29am

only saved 4 potatos xD

but very nice and fun! and the music...*^*

just one thing:
I got stuck one time and a lot of potatoes appeared, is it normal? (and dying by themselves lol)

plop says ...
May 13, 2013 @ 9:36am

Wow, great game, incredible work!

plop says ...
May 13, 2013 @ 9:37am

Wow, great game! Audio, art and gameplay all polished

JohnnySix says ...
May 13, 2013 @ 8:13pm

I forgot to remove debug mode, so you can spawn potatoes with the secret key lol!

Tater_hater says ...
May 13, 2013 @ 10:55pm

wow, great game

HeyZeus says ...
May 13, 2013 @ 11:07pm

I like the retro style, awesome idea.

stqn says ...
May 15, 2013 @ 1:15pm

Linux version doesn't work on Arch Linux 64 bit:
./robotater: error while loading shared libraries: libgconf-2.so.4: cannot open shared object file: No such file or directory
I played the web version. Great music and graphics! Even though the framerate was a bit low, the game reacted well to key presses. However I didn't understand what the "!" squares were for and abandonned after dying too many times on the spikes. Restarting from the last point were the character was touching the ground instead of restarting from the beginning would be nice!

JohnnySix says ...
May 15, 2013 @ 8:57pm

Hmm - maybe I can take the linux link down - it was just because the program I use had an exporter for node-webkit. I thought about the respawn thing, but the potatoes also die on the spikes, so it could get kinda complex trying to figure out balance.

Xanjos says ...
May 17, 2013 @ 12:26am

Pretty fun game even though it was a bit short. Loved the animations and the music was very cool. Would definitely love to see some more levels.

Madball says ...
May 17, 2013 @ 11:22am

Graphics and sounds were great, but the gameplay wasn`t.
Controls were a bit uncomfortable. Sometimes keys stick, which often leads to a loss.
I found about walljumps and action of "!" blocks only by the end of the game, and the game is completable without them. Write about each feature of the game, don`t make players figure out.
"X" blocks require you to be directly below it. If you jump from beneath, but you are under another block, it won`t destroy.
Blindness effect was unneeded. The screen is quiet small, so I wouldn`t see much anyway.
The level design was not good. You wanted me to plan ahead, but all taters can be delivered without planning at all.

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