April 26th-29th 2013 :: Theme: Minimalism

Ludum Dare 26 — April 26-29th, 2013
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by drkrunk - 48 Hour Compo Entry

Barely finished in time. Use the html page inside the download to play. The source is included.

There are tons of things that need to be done to it, but I think it's fine for the comp. Tell me what you think and how it runs.

Movement keys: AWSD and arrows.
Spell: Number keys and click.

Hint: If you get stuck, head back to the village and read what they have to say. It changes when you get new spells.

Update: I decided to go ahead and continue to work on this project. We're still looking for animators. If you are interested in helping us with the project, send me a portfolio of your artworks and animations: nate@effengames.com.

I'm looking to keep a clean style with vector graphics, compatible with flash. The end product won't be a web flash game. I want to make this a fully featured game.

*In case anyone was wondering, I stripped down the original to no story, just spells in the post-compo until I can work out the performance issues.

Downloads and Links




xstargirl says ...
Apr 29, 2013 @ 3:20am

amazing, it's cute! I really like the mechanics.

Thein says ...
Apr 29, 2013 @ 4:10am

The spells looked really cool! I wasn't sure if there was anything left to do after getting spell 3, though.

drkrunk says ...
Apr 29, 2013 @ 4:19am

No, that was pretty much all I had time to do. I should have started with an engine or code base, but I didn't, so I nearly ran out of time. Thank you for playing though! =]

paulopn says ...
Apr 29, 2013 @ 5:46am

Looks good! Nice music, too.
Just please make the player move faster... X_X

Perhaps you should have gone for the jam?

ENDESGA says ...
Apr 29, 2013 @ 5:51am

Very cool!

Tahooey says ...
Apr 29, 2013 @ 5:52am

Really Nice Game :D

drkrunk says ...
Apr 29, 2013 @ 7:21am

@paulopn Unfortunately, I wouldn't have the time even if I had entered the jam, but for what it's worth, I think the game came out okay. If enough people like it, I wouldn't mind continuing this project after the competition.

rezoner says ...
Apr 30, 2013 @ 9:07am

Of course when I got spell 3 I immediately went to destroy the village (: Capable engine, well executed graphics but lacks some idea for gameplay.

Speed up both player movement and windows pop-outs. Think about something more engaging to use this (very cool!) cube terrain.

nilstastic says ...
Apr 30, 2013 @ 10:12am

Pros: Nice graphics and excellent music (sounded like a thumbjam song). The mood was there as well. =)
Cons: It was hard to know what to do, i got the first spell but then i got stuck. Followed the path to the east as well but nothing (perhaps i need to use the spell on.. *brb*

lotusgame says ...
Apr 30, 2013 @ 10:53am

Good realisation, but very hard to understand what to do.

drkrunk says ...
Apr 30, 2013 @ 2:17pm

@rezoner I've got so many ideas of how I could use the whole system to make it more puzzle-based. The original idea had a lot more depth to it, but was lost in the execution. The original idea was that you would raise temples and have to solve puzzles to earn new the spells. It was planned on the player being unable to walk on tiles that were too high. This would have allowed me to section off the world until players completed it up to a certain point. The collision didn't work because of the very poor way I handled drawing the screen, which ended up costing me like 5 hours and I wasn't able to solve the problem anyway.

Celticraft49 says ...
Apr 30, 2013 @ 11:33pm

very short, but fun gameplay

sol_hsa says ...
May 2, 2013 @ 1:21pm

Great beginning! You should definitely develop this further.

juaxix says ...
May 2, 2013 @ 1:23pm

I enjoyed the game, I would like to change the direction of the spells, if you share the code it would be great.

HelkeGames says ...
May 5, 2013 @ 7:13pm

Nice game, i like the concept and the art! Well done :)

TheSarcastic says ...
May 5, 2013 @ 7:17pm

Looks really promising! Awesome music and graphics :)

BrothersT says ...
May 5, 2013 @ 7:23pm

An interesting idea with the blocks, although I can see that the game is incomplete. If the two spells did something distinctly different, I wasn't sure what it was though. And fun cartoony graphics :)

ZYXer says ...
May 5, 2013 @ 9:30pm

Cool graphics! Together with the music they create a nice atmosphere. It's a shame you weren't able to do more during the 48 hours, because I think this game has some great potential. Keep up the good work! :D

SmilingCat says ...
May 6, 2013 @ 2:51am

This was pretty cool, especially the music. I seemed to keep running into a glitch where I would randomly teleport to an edge of the map, though.

lasergans says ...
May 8, 2013 @ 4:31pm

Nice mechanic, cute graphics, but i miss some story, or usage of the spells.

zkenshin says ...
May 12, 2013 @ 5:06pm

Really liked the audio, and the cute world art style. :)

mrexcessive says ...
May 13, 2013 @ 6:38pm

Looks nice, couldn't find most of the content, just a huge empty map - with a potato in far corner

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