April 26th-29th 2013 :: Theme: Minimalism
IMPORTANT NOTE: If you want to place in the final results, you NEED votes. The easiest way to get votes is by rating other games. Judging lasts for 3 weeks following the end of Ludum Dare. For best effect, rate 20 games as soon as possible. Rating more games is encouraged.
MORE TIPS AND DETAILS AT THE BOTTOM OF THIS PAGE
Tilegridby Binary Gambit - Jam Entry
Our entry for LD26 was focused around minimizing the amount of game mechanics. Our other games have always continued to get more complex as the development process wore on, and given the theme and knowledge we only had 72 hours, decided we should try the opposite.
Tilegrid is a simple yet difficult "Match the Colors" game where the player must place tiles from a randomised deck to create scoring shapes.
Some controls we didn't mention:
Press 'R' while playing to reset the current level early.
Press 'Escape' to return to the main menu.
Press 'Spacebar' to swap your tile
Click to place tiles
*UPDATED RULES CLARIFICATIONS*
-White marked edges represent connections - tiles may only be placed when connectors match, or in the starting blue tiles.
-Red tiles must be placed in 2x2 squares to score
-Green tiles must be placed in lines of 3 to score, in either orientation.
-Scored tiles of these types change to purple.
-The brown tiles score one point for each scoring (purple) tile in their row or column (as indicated by arrows) at the end of the game.
-Purple tiles score more points the more tiles you place adjacent to them.
0-1 adjacent tiles = 0pts
2 = 2pts
3 = 4pts
4 = 8pts
-If it is impossible for you to place a tile, the game will automatically discard them for you.
Good Luck and we hope you enjoy our entry!
Made using Actionscript 3 and the Flashpunk library.
Ben(Abregado) and Steve(Pupnik)
Downloads and Links
You must sign in to comment.
TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.
NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.
PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.
MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up.
MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.