April 26th-29th 2013 :: Theme: Minimalism

Ludum Dare 26 — April 26-29th, 2013
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Minimal Acceleration

by Zhrack - Jam Entry

The car is controlled in a strange way! Can you get to the end line as fast as possible?

Find the minimal acceleration to control your car!

Computer generated tracks!

Downloads and Links




TaleLore says ...
Apr 30, 2013 @ 12:10am

Poorly made and very glitchy.

Sayaer says ...
Apr 30, 2013 @ 12:34am

It was very difficult to get the car on the road, not sure what the direction was intended to go. Music was cool. Controls need some work.

JFlegle says ...
Apr 30, 2013 @ 12:46am

Great music! Did you intend to be a Jam entry?

triplefox says ...
Apr 30, 2013 @ 12:47am

it felt a bit sluggish

FlashRocks says ...
Apr 30, 2013 @ 12:47am

Not the worst game I have seen, but not the best either. The sound effects are annoying at best, and the game just isn't fun after you realize you can go through the grass just as fast as the road.

Zhrack says ...
Apr 30, 2013 @ 12:51am

Thanks for comments!

Controls difficulty is wanted, but yeah, they need some work.

I started yesterday to develop, so I submitted to the Jam instead of Compo.

nintendoeats says ...
Apr 30, 2013 @ 1:28am

I really like the sounds (especially the one at the end of the level, which only plays on my rear speakers and is hence even more awesome somehow), but the fact that going off the road carries no penalty sort of makes everything moot. I'm also not super happy with the car responsiveness. I've been working on a Micro Machinns clone recently, and I THINK that what you are doing is adjusting the turning rate relative to the player's speed (at least that's what it feels like). I tried that and found that it didn't feel "right". Cars don't always understeer all of the time like that, and it's not really fun to drive an unresponsive car anyway.

Core concept is good, needs to be more like Micro Machines, great sound.

Zhrack says ...
Apr 30, 2013 @ 1:39am

nintendo thanks for the detailed comment!

You get it! I tried to add this strange controls to the car to experiment a play focused on medium velocity of the car, but seems that it didn't seems to be a feature to players but a bug.

I ran out of time to add off road penalities ^^'

ArkadyDracul says ...
Apr 30, 2013 @ 9:08am

Good Entry!

Blinked says ...
May 1, 2013 @ 4:56am

I love the music, but the vehicle handles very poorly, it does fit the theme well though.

spriters2000 says ...
May 1, 2013 @ 12:29pm

Pretty nice

naufr4g0 says ...
May 2, 2013 @ 1:10am

Good game, but controls need some improvement. I also think max speed should be lower when you run on the grass.
Good collision detection on other cars. :)

atraxgames says ...
May 2, 2013 @ 9:31am

Good take on the theme, you should try to make a post-compo version bug-free!

Jeremias says ...
May 2, 2013 @ 12:59pm

The green map tiles start to flicker sometimes (Windows 7). I think there are too many obstacles on the road to have a proper flow in playing. And why can I drive on the green tiles? That makes it very easy. The goal should be not a single tile and a line instead, because with the strange controls it gets difficult to hit even with slow driving. Just keep working on this game. A lot of people release "post-compo" versions (excluded from the rating) to show even better versions of their game!

saggiosoft says ...
May 2, 2013 @ 1:39pm

Yes, a little glitchy but I intend it as a experimental game. Not bad!

Zhrack says ...
May 2, 2013 @ 8:53pm

Thanks for comments! I'm already working on a post-jam version of it!

sboerwinkle says ...
May 3, 2013 @ 7:47pm

Physics were kind of annoying; dirt piles seemed to slow me down for a certain amount of time (rather than while I was on them), which was weird. Not sure if large turning radius was meant to be the challenge, but the road was too cluttered for it to be really feasible to go around the things.

dsoft20 says ...
May 4, 2013 @ 8:37am

Nice entry
With a little bit polish and an appropriate description on How the controls works it can became a great game :D

pvwradtke says ...
May 5, 2013 @ 2:33am

I missed having some sort of enforcement to keep the car on the road, instead of avoiding all obstacles by going through the grass. Maybe one idea to make the game more challenging, after fixing the grass bug, is to make the car accelerate by itself. Thus the player goal would be to minimize the speed in order to get safely through the obstacles.

Zhrack says ...
May 7, 2013 @ 12:58pm

Thanks all for comments! Very useful! I made a post Jam version of it: http://www.mediafire.com/download.php?iwm1j3nlmohjzc8

Hope you enjoy that!

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