April 26th-29th 2013 :: Theme: Minimalism

Ludum Dare 26 — April 26-29th, 2013
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PATCh

by egos - 48 Hour Compo Entry




Just left clic, patch and score



-Just cover the plan with patch and dont cover different color
-the next path begin with the edge of the previous one
-if you superpose different color you lose life.
-DONT FORGET one patch have no color its just for move on the plan
"N" increase the number of different patch.


have fun and thank you all for this great week end

Special thanks to MONDRIAN Piet (1872/1944) who animate this LD26

EGos_doud



Downloads and Links


Ratings

Coolness86%
#164Innovation3.67
#198Theme3.94
#746Graphics2.78
#778Overall2.96
#826Fun2.69
#839Humor1.86
#869Audio2.16
#922Mood2.51

Comments

hellheaven says ...
Apr 29, 2013 @ 4:09am

Realy nice game ! I like it

rujo says ...
Apr 29, 2013 @ 10:01am

nice one, fits good with the theme.

EggDestroyer says ...
Apr 29, 2013 @ 2:09pm

Not a bad game, quite fun, but seems to be "random" as you don't have any information on the next patch. So you have to figure out strategies mostly based on luck, given you have been able to create useful zones earlier. Some additional sfx or a bit improved graphics (mostly on the title screen) couldn't hurt also.

Still a cool concept, well crafted and fitting the theme :-)

ananasblau says ...
Apr 29, 2013 @ 2:09pm

BRILLIANT logo! Took some time to get the rules (some effects and sounds would help to make good/bad moves clearer), and one of the colors being white didn't make it easy, but once you understand it is super fun to play. sounds and stuff would be nice.

116, 122, and 136, are those good scores?

EggDestroyer says ...
Apr 29, 2013 @ 2:10pm

Not a bad game, quite fun, but seems to be "random" as you don't have any information on the next patch. So you have to figure out strategies mostly based on luck, given you have been able to create useful zones earlier. Some additional sfx or a bit improved graphics (mostly on the title screen) couldn't hurt also.

Still a cool concept, well crafted and fitting the theme :-)

robertcalvert says ...
Apr 29, 2013 @ 2:15pm

This is a great use of the theme.

egos says ...
Apr 29, 2013 @ 2:34pm

i assume the menu page is quite ugly....
For the white patch, its only in hard mode N=3
the medium score his close to 160 150 140

And your right this concept need an information of the next patch
i wanted to add this feature but you know ...... the time

Thanks for your feedback

triforcespark says ...
Apr 29, 2013 @ 3:10pm

Nice game, but lacks clear instructions.

Meep says ...
Apr 29, 2013 @ 5:33pm

A very nice minimal puzzle. :) I feel it would benefit from being able to look ahead to what the next piece would be (Like in Tetris). Aside from that, good work!

loxo says ...
Apr 29, 2013 @ 5:33pm

Interesting concept.

invaderJim says ...
Apr 29, 2013 @ 5:34pm

This game is hard! :( I will win... one of these days...

Apr 29, 2013 @ 5:34pm

Nice take on the theme! Not very intuitive, i had to read the instructions to play correctly. Could have the option to save snapshot, this way players would be able to show their own Mondrian-style pictures!

Arkazon says ...
Apr 29, 2013 @ 5:41pm

Nice idea although it took quite a while before I worked out what the rules were.

As EggDestroyer has mentioned it needs some hint about the next block, even if it's only the size.

Gama11 says ...
Apr 29, 2013 @ 5:42pm

Really interesting and innovative game. But it seems more luck than skill-based.

lulzfish_4 says ...
Apr 29, 2013 @ 6:35pm

Not really my kind of game.

hamrath says ...
Apr 29, 2013 @ 6:46pm

Nice, really fits the theme. I was thinking about something similar, but it was too abstract for me.

shohs says ...
Apr 29, 2013 @ 6:50pm

Well executed, although as others have said some ingame instructions may have been helpful.

egos says ...
Apr 29, 2013 @ 7:10pm

sorry for the lake of instruction i wanted the discovery of color was a part of game mechanism

svenardo says ...
Apr 30, 2013 @ 4:12am

Very interesting game. Would definitely be improved with feedback of when you do good or bad moves.

Crazi456 says ...
Apr 30, 2013 @ 6:41am

Quite amusing, fits theme nicely

shiprib says ...
Apr 30, 2013 @ 7:56pm

Really good use of the theme, I pondered on Mondrian for a while before deciding it would be too difficult for make a game out of it. I'm happy you did!

Took a wee while to learn but good once you get the hang of it. I agree with other comments that some sort of "next piece" indication would be nice to be able to plan a little bit - nothing's worse that getting two massive blue panels in a row when you're really hanging out for the transparent "Get out of Jail free" card. :)

shiprib says ...
Apr 30, 2013 @ 7:58pm

Really good use of the theme, I pondered on Mondrian for a while before deciding it would be too difficult for make a game out of it. I'm happy you did!

Took a wee while to learn but good once you get the hang of it. I agree with other comments that some sort of "next piece" indication would be nice to be able to plan a little bit - nothing's worse that getting two massive blue panels in a row when you're really hanging out for the transparent "Get out of Jail free" card. :)

PS: 158 / 176 / 157

shiprib says ...
Apr 30, 2013 @ 8:00pm

Oops noob at commenting lol

whilefun says ...
Apr 30, 2013 @ 9:26pm

Pretty cool idea :) I like the shuffling sound effects.

l3dx says ...
May 1, 2013 @ 9:08am

Nice work. Hard game.

kyyninen says ...
May 1, 2013 @ 10:28am

Good concept! Needs "next block"-display like in Tetris.

egos says ...
May 1, 2013 @ 11:45pm

After so many response i upload a new version with the next patch "like tetris"

AND playabbla by touch control on tablette & smartphone

thanks you for your help )°(

Xanjos says ...
May 11, 2013 @ 2:08pm

Really nice use of Mondrian as part of the game mechanics.

Sylvain.p says ...
May 14, 2013 @ 12:18am

Cool concept, It will maybe be better with more feedback on your progression etc.

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