April 26th-29th 2013 :: Theme: Minimalism
Ludum Dare 26 — April 26-29th, 2013
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You walk with arrow keys, shoot with space.
Your objective is to shoot the computers(green, yellow and blue tiles). Projectiles are destroyed when they touch walls.
Downloads and Links
Ratings
#1095 | Graphics | 2.30 |
#1194 | Mood | 2.00 |
#1270 | Theme | 2.52 |
#1274 | Fun | 1.93 |
#1284 | Coolness | 48% |
#1319 | Innovation | 1.72 |
#1320 | Overall | 2.07 |
Comments
it was very easy as there were no enemies or a way to lose the game?
At the moment there is a whole lot of nothing of interest in the game, but it's a good starting point.
It could become an action game where there is a time limit or hostile entities trying to shutdown the player before she can minimize the computers.
Or.
It could be a puzzle game with limited turns or a certain order/color code to go about minimizing.
Somewhat thematic of LD but this is not much of a game, more of a prototype for a game. It wasn't bad - felt nice, controlled wellish (aiming was a bit hard but /shrug) - if this gets some polish and some more interesting mechanics put in (enemies perhaps? clock? etc?) Who knows, but I think it has a lot of potential!
I totally agree with what the others have said, there's not much in here to do at the moment, might become a cool game if polished and improved.
Not sure why there is collision for the shots but not for the robot itself.
Here it didn't show the mystery yellow number in the lower right from the screenshot. Maybe it's debug info :-)
Anyway, props for real C++ gamedev, good start!
Thanks for all the comments. I love this community! Friendly opinions instead of hate. I agree this is more of proof of concept than game, but I wanted to actually make something "gamelike" and LD was a great motivation. When I'll have some free time I'm going to fix this "thing"(I guess I'll rewrite most of the code). I want to implement more levels, working player collision and maybe something else. I thought about making this game an action game with time limit and some other dangers (mainly traps). I simply forgot to do player-wall collision :( (but I think it could be easily done now). The yellow number is fps counter from FRAPS.
Well, it surely needs some more content... On the other hand, you have a base to build something on :)
I like the game, but shooting seemed strange when moving up. Cool code, never heard of SFML before, I might just look at it!
Ok, nice start! But bit to easy => no challenge and no ending! At least I didn't see one once I minimized all computers ;D. Add some enemies and build a couple of levels and you would have cool game. (I assume that was what you intended...)
Well, it is definitely minimal. I like the animation of the robot and the visual style of the game, but there isn't much content. It could definitely use some sound as well. I also noticed that the robot always turns to face up/north any time I stop moving which is a little obnoxious. In any event, good effort on this one.
It seems really weird that you can walk anywhere but your bullets are stopped by the walls. Also, returning to center was really annoying as I couldn't let go of the arrow key to stop moving and then shoot. The graphics are pretty nice and I like the idea; just would like to see a bit more behind it.
it need some sense of challenge and some sound effects too, but it's a good starting point
Fisrt of all, when you press the arrow keys to start the robot does not appear, it only appears when you press space.
Congrats on making an entry for the Ludum Dare! But as others have said, the game is kind of empty.
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Sadly there's no Win32-version. :(