April 26th-29th 2013 :: Theme: Minimalism
Ludum Dare 26 — April 26-29th, 2013
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Nothing is Impossible is a minimalist-platform game in which you must control two characters in a split-screen while try dodge the boxes and stakes that you will find along the way.
The difficulty of this game is very hard, but I swear is possible complete all the levels, so don't give up!.
Ok, I deleted the web version because this was unplayable thanks and sorry for the inconvenience.
Downloads and Links
Ratings
![]() | Coolness | 88% |
#413 | Humor | 2.45 |
#530 | Graphics | 3.06 |
#543 | Innovation | 3.13 |
#639 | Mood | 2.79 |
#721 | Overall | 3.00 |
#732 | Theme | 3.36 |
#769 | Audio | 2.34 |
#861 | Fun | 2.66 |
Comments
Xellinus, yeah, this was my first time composing music.
But however, thx for the feedback!
Haha, this game is so freaking hard. xD
I really like it, but it's a shame I'll never ever complete it!
This game is terrible, can't aim to crounch and then jump at one part of the level... Nice Job!
Game is pretty bad, nice idea and nice concept but the collision detection is abysmal, I couldn't reach past 10-15 seconds of gameplay, it simply didn't work as I kept crashing everywhere
I love the visual design. I didn't get very far though; it feels like you could stand to be a bit more forgiving with the collision detection.
I actually liked the minimal music box-style soundtrack.
The game was a little too difficult for me but it has a lovely art style, a nice concept and fits the theme really well.
Would be great if you could release an "easy mode" which either runs slower or has a smaller character.
As the game title said,
"NOTHING IS IMPOSSIBLE
.
.
EXCEPT THIS FUCKING GAME".
It's hardcore but has got a minimalistic palette, also minimalistic controls and minimalistic goal.
Graphics are neat, sounds.. >.< Good "first try" :D
Thanks for the feedbacks people!
Morgawr: The colliders aren't bad (at least in the windows version) is very likely one of the two character collided and you didn't see it.
And the game is perfectly possible of "complete" you only need patience :)!
I like the difficulty and graphics, though the sound isn't up to those crsip graphics, but overall great :)
Whoever plays this game will at least want to punch a wall or something...It's really good go play it
I have completed games... but none has been so fricking unfair!
Well the title didn't promise too much...
Other than that well made.
Very good, provides a nice, difficult challenge, and certainly fits the theme.
I'd love to give this a try, but the Mac version just closes on launch.
Nice job, that game is really difficult! I like the concept but if both characters are doing exactingly the same actions then you might as well just show the obstacles on the same screen. In other words the core game mechanic of having 2 separate characters isn't adding anything to the actual gameplay. You need to make the characters do different things for this mechanic to make sense. For example maybe you could make it so when you jump on one screen the other character ducks and vice versa.
Contrary to the title, this game seems to be, in fact, impossible.
I like how it meets the theme and I also like the neat twist on the "auto runner" genre. I'd like to see that fleshed out.
Collision detection and seemingly impossible combinations are the downside.
This is a cool concept but bad collisions really ruin it. Also, the sound effects drill into my brain...
Fun and difficult.
The OSX app didn't work when double-clicked; I had to do the following:
$ cd Nothing Is Impossible - LD26.app/Contents/MacOS
$ chmod +x Game\ LD
$ ./Game\ LD
I like this much better than most jumpy-dodge games! It's an interesting interaction between the two characters, especially when one lands on a SAFE brick. I found it really hard, though. I didn't get that far and I was confused about why the levels would change; are they random?
The music was too loud, though it sounded ok. Appropriately titled! High score would have been cool. Very fun.
I really love the split screen where you have to watch both simultaneously. There's a lot of parallel world games where you shift from one to the other, but it's cool to work within both simultaneously. I swear there were some puzzle configurations that can't be beat :)
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Nice concept. Sounds hurt my ears. =(