April 26th-29th 2013 :: Theme: Minimalism

Ludum Dare 26 — April 26-29th, 2013
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by Nonameghost - 48 Hour Compo Entry

YOUTUBE VIDEO: http://www.youtube.com/watch?v=WBaTMrb533Q


NOTE: I didn't get time to optimize, so the web version *might* play slow. If it's annoyingly slow, please try the native versions.

NOTENOTE: DO NOT PLAY THIS GAME ON FASTEST OR FAST. Good or above should be fine. In my lack of playtesting I made the stupid mistake of making speed relative to framerate. That's causing the web slowdown. So please, if you play and you're moving at 100mph, just restart and increase quality :3


My unfinished experiment. A game about breaking out of loops and mediocrity. Also a meta-game about a game. 3RD level is broken... so if you get to the colored platforms, you win :P

This was a fun Jam and I learned a lot about Unity. Even though I thought I knew everything I needed, Unity threw some curveballs.

Thanks to @Lexaloffles for Voxatron, which I used to make the character. And blender and unity and pandora and chocolate.

NOTE: This game is not very intuitive. You're meant to be stuck. Try to look around. Try every option. The game will break. Most likely this is good. If you really get stuck, go to this link:


Please let me know if you get to the end, sort of as an experiment XD

Anyway, thanks for playing and thanks to all of you for making this a fun weekend!

PS. I'm serious, look around, there's more game somewhere in there :P

Downloads and Links




LZAntal says ...
Apr 29, 2013 @ 4:14am

Pretty fun! Add some treasure chest and other items to pick up and it will be a fun game. Really fits the theme :)

Nonameghost says ...
Apr 29, 2013 @ 4:46am

Thanks! There was a lot more planned but obviously did not get done. But there are in fact 3 separate stages.

Hint: There's a suspicious amount of space behind the left wall.

raincole says ...
Apr 29, 2013 @ 5:48am

I like the metaphor in this game. The collision detection is a little jitter, but it doesn't matter at all.

Loren says ...
Apr 29, 2013 @ 6:58am

great use of theme, nice experience :) Great job!

Apr 29, 2013 @ 10:16am

Quite good despite few issues here and there! Suits the theme too.
I made a game along similar lines of the cyclical trap of the daily routine.

josefnpat says ...
Apr 29, 2013 @ 11:47am

I like breaking the rules, haha!

The first few times were wierd, just walking to work, and then the game would restart. Then I started exploring, and that was fun!

nintendoeats says ...
Apr 29, 2013 @ 2:26pm

I like where you are going with this. It does REALLY need the planned expansion though. Oh, and in the second level I just fell infinitely. That might qualify as a typo for fixing purposes >_>

Nonameghost says ...
Apr 29, 2013 @ 4:27pm

I can fix the infinite falling. Also the restarting on the first level is caused by getting hit by the "cars". Thanks for playing :P

artifex says ...
Apr 29, 2013 @ 5:23pm

Love the aesthetics.

PhilZ says ...
Apr 29, 2013 @ 6:40pm

I don't understand the game.

uberneen says ...
Apr 29, 2013 @ 9:30pm

Good work, the linux x86 build ran nicely.
I enjoyed the narrative!

McFunkypants says ...
Apr 29, 2013 @ 10:32pm

Cool stuff. Definitely needed the walkthrough youtube video. A good start! Keep up the great work.

captainkraft says ...
Apr 30, 2013 @ 3:39am

I like the idea of this game. Breaking the mold and doing something different is cool.

With more time you could polish this up and make it even better. Also, restarting level two because of a missed jump got a bit frustrating

Tiago says ...
May 1, 2013 @ 7:25am

Nice game, damn cars on the street, I don't want to stooop! great job! just missing some audio.

Leginar says ...
May 1, 2013 @ 7:31am

This game has potential but needs a bit of polish. I fell off of the world quite often, and I spent a very long time going back and forth from work before I even realized I could jump. I'd love to see this game with a bit more shine. :)

GameNacho says ...
May 2, 2013 @ 4:22am

Pretty cool game, it seems simple on the surface but is also very engaging, good job!

karsyf says ...
May 2, 2013 @ 6:40am

That was interesting =D I like the concept of disobeying the rules or doing something counter-intuitive, like Antichamber. If you made a more polished version with more stuff in it I'd play it.

HuvaaKoodia says ...
May 2, 2013 @ 7:20pm

What is beyond the colored keys?
Now I'm intrigued for more.
Good job.

mrexcessive says ...
May 4, 2013 @ 2:55pm

Great design. I like the leaps of faith in the second level. Thanks for Voxatron pointer. Got stuck at don't you get it.

pjchardt says ...
May 5, 2013 @ 1:40am

Interesting. Played the web version, did not have any problems with frame rate or player speed. Some interesting challenges in terms of perceived rules of the game. Would like to see it taken further.

WiseGAMER says ...
May 8, 2013 @ 2:37pm

Nice game that is kinda inspired by : Every day the same dream.

MinionStudios says ...
May 9, 2013 @ 8:20pm

Fun and interesting! There are a few ways to fall off forever, but it works otherwise!

euwaku says ...
May 11, 2013 @ 5:13am

At many times I thought I was breaking the game until I actually did. Nice little experiment :)

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