April 26th-29th 2013 :: Theme: Minimalism
Ludum Dare 26 — April 26-29th, 2013
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Hi all!
This is my first LD entry. Hope you'll have fun playing it!
Maxwell Rush is about being the Maxwell's demon. You have to sustain body temperature within acceptable limits using your force field to attract molecules and stop them from collisions with black walls(or to cause said collisions). Red walls are hot, they increase molecule's speed.
WHAT!
So basically in the top right corner you have thermometer with a black tick. When the tick reaches either end of the thermometer, game over. It goes to the left at a constant speed. Every bump of a molecule(blue ball) with any black wall pushes the tick a little to the right(the faster was molecule the greater the push). Bumping with a red wall doubles molecule speed. You can stop molecules with your body or push it in desired direction. Also press SPACE to pull molecules inside your forcefield (black circle) to you.
Press ESC to pause/unpause.
Blue bar in the top left will be getting smaller over time, so when it disappears you win!
It is written in C++ using awesome Qt4 framework and awesome Box2D engine.
To go to next level from the "Level completed" screen - click with the mouse.
Killer features:
-Become mighty ancient entity!
-Twiddle with physics!
-Science-y!
-Programmer art!
-Over 4 levels!
-Over 0.5 sound effects!
-Secret level!
-Earn stuff!
-The only game where you can earn respect!
Thank you all for voting and kind comments! .) Special for you here are POST-release version. Rate main entry, then be free to play
https://dl.dropboxusercontent.com/u/14254457/Maxwell%20rush%20Pro.zip
It is ALOT easier, you can control demon with mouse("new-age modern"), also when you die, you restart at the level you died.
Downloads and Links
Ratings
![]() | Coolness | 88% |
#201 | Humor | 2.92 |
#205 | Innovation | 3.60 |
#584 | Overall | 3.14 |
#637 | Fun | 2.90 |
#840 | Graphics | 2.67 |
#889 | Mood | 2.55 |
#917 | Theme | 3.15 |
#931 | Audio | 2.00 |
Comments
Cool and very different! Couldn't figure out at what speeds the balls started to accelerate out of control though...
Awesome game! "Heat is work and work is heat", check this youtube video about thermodynamics :P https://www.youtube.com/watch?v=VtEqn-5XHpU
Nice work on the physics part, the awards were pretty fun as well. The dynamics of the game are really cool!
Genius. I never thought of making that idea into a game. Physics nerds unite. Great game play.
Very cool, a bit too hard from the get go...
Control's could be tweaked to use the mouse, I think (like the mouse acting as an attractor to the big attractor thing)...
Very original!
Very nice! The physics work well (only bugged out once) and the idea is great. Graphically it's a bit simple and there could have been more sounds. Overall, good work.
Took me a second to understand what's going on. Now I have to say I really like to concept! I'd dare to say that maybe mouse control would make it easier.
heh, I really like the reward system - that was really cute.
Had fun while playing it, the idea is definetely interesting :) You used QT really well, did not think it was capable of such things.
Fun game. You earned a comb with hair! Level 5 is brutal... didn't see that coming.
Once I got used to the controls, it was fun and interesting. I enjoyed it.
Really challenging, but having to restart from level one every time got a bit tiresome.
Never seen anything like it before. It's very fun. I didn't catch initially that space controls the forcefield - that made it a lot easier! Still a good difficulty though, I think.
Interesting game, but It felt like nothing I did had any effect. I read through the instructions a few times, but I was still left quite confused.
Fun idea, Fun game. Altough it seemed a little hard for me at times.
Thank you all!
If you find it too hard, fell free to play post-compo version with mouse control.
https://dl.dropboxusercontent.com/u/14254457/Maxwell%20rush%20Pro.zip
Have fun!
This is hard :)
Also very cool!
The end-level prizes are truly excellent.
So my friend told me he wants me to make a game about Maxwell's demon and I said that I didn't think it'd work... Five in innovation and yay for physics! <3
And woohoo! I got re$spect.
The physics worked great (I should try Box2D in Python) though you can exploit them in level 4. Push a ball to a corner and hold it. Release to increase the temperature and hold it again. Finally, you should make MB1 attract in the post-compo version, and WASD still moves the demon.
Fantastic work!
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Fun idea and theme! Controls were a bit hairy, and i didn't get the goal of the game from the help screen immediately. +1 for using Qt :)