April 26th-29th 2013 :: Theme: Minimalism

Ludum Dare 26 — April 26-29th, 2013
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by cahman - 48 Hour Compo Entry

A minimalistic puzzle platformer.
Get the ball to the Goal.
Try to get the LOWEST time and FEWEST switches.
Instructions are in-game, but the only keys are space and r.

This game relies heavily on color. I'm guessing it will be quite difficult if you are color blind. Sorry...

Tools I used:

TimeLapse : http://youtu.be/MtgIQOxJKc4
By the Numbers: http://www.ludumdare.com/compo/2013/05/01/minball-by-the-numbers/

This was my first Ludum Dare. Made a game, had some fun, learned a few things, and ate WAY too many tater tots. The perfect weekend.

Downloads and Links




torcado194 says ...
Apr 29, 2013 @ 12:04am

Haha that was pretty fun!

adnzzzzZ says ...
Apr 29, 2013 @ 3:50am

This was really enjoyable. I didn't think I was gonna actually finish it but got hooked. Good job!

gmaker says ...
Apr 29, 2013 @ 4:28am

very difficult game, but interesting

dalbinblue says ...
Apr 29, 2013 @ 4:28am

Cool game. Took me a while to get my head around it (maybe because it's very late, and I'm tired). But once I got the hang of the mechanics, it all worked out.

Apr 29, 2013 @ 11:08am

Quite innovative! Good job!

Toki Anholmes says ...
Apr 29, 2013 @ 11:15am

Fun idea and nice execution. Maybe the art should have been more "subtle" (specially the colors).

cmayhem says ...
Apr 29, 2013 @ 11:37am

Really cool idea but execution is lacking. The difficulty ramps up too quickly, the player needs a bit more time to wrap their heads around the mechanic and the colors are a bit too chaotic. There is much promise here though.

CogComp says ...
Apr 29, 2013 @ 7:34pm

Clever idea!

HelkeGames says ...
Apr 30, 2013 @ 10:23am

Pretty fun and minimal ;) Great job!

nilstastic says ...
Apr 30, 2013 @ 10:26am

Pros: Excellent idea and gameplay, very fun! =)
Cons: Graphics was a bit lacking. *Argh*

cahman says ...
Apr 30, 2013 @ 10:55am

@All -- Thanks for the positive feedback! Trying to make graphics that were simultaneously colorful and vibrant, visually appealing, and minimal was quite challenging!

DustyStylus says ...
Apr 30, 2013 @ 12:29pm

Tough! Would like to be able to cycle before game starts just to see the order.

oatsbarley says ...
Apr 30, 2013 @ 12:36pm

This is quite an original idea, and some of the puzzles took me a bit to get my head around!

Apr 30, 2013 @ 12:38pm

Cool. Just in my sweet spot between "challenging" and "frustrating". I was just about to rage quit but then not only did I beat a level, but also got the "Kudos" screen - nice touch with the global rankings :) Good concept, works for me, thou it would be nice to have three separate buttons for the three colours. And the graphics are a bit lacking in polish, as some have already pointed out. But still, very good entry! Kudos!

cahman says ...
Apr 30, 2013 @ 1:20pm

@Exclamation Mark -- That's quite impressive! After this many people have played, anyone hitting the kudos has definitely earned it.

My Milked Eek says ...
Apr 30, 2013 @ 3:44pm

It was hard, but not rage-quitting hard. All in all a fun game.

Travis Irby says ...
May 1, 2013 @ 12:26am

Thanks for checking out my game! Thats a good idea about a line to show where the ball will shoot. Your game is a lot of fun! Clever mechanic, challenging but in a good way well done.

Alec Von Arx says ...
May 1, 2013 @ 5:07am

Awesome game! Really cool idea, would love to see a MINBall 2 or extended level pack or something! Also, nice potato haha similar incorporation to mine.

cahman says ...
May 1, 2013 @ 10:36am

@Alec - Thanks for positive comments! I'm planning on polishing it up some more and making a level editor. Oh, and rewriting some of the source (it's gross). From there, who knows!

Dabuuker says ...
May 1, 2013 @ 12:54pm

Interesting mechanic and fun to play. I feel like it might be better if every color had a dedicated button, not sure though.

netmute says ...
May 1, 2013 @ 9:25pm

Beautiful concept, a very fun game! :)

johnfn says ...
May 2, 2013 @ 12:37am

What would make this game really good is if you mapped 1, 2 and 3 to turn on an individual color and turn of all others. I don't really like space because I'm never sure which color is about to turn on. Still it's good, a nice idea.

cahman says ...
May 2, 2013 @ 1:11am

Hey guys! Thanks for the feedback! My thought was a single key to cycle R->G->B would be "more minimalistic," but I'll try a dedicated color version after the compo to see how it plays.

johnfn says ...
May 2, 2013 @ 1:44am

Sometimes it's okay to sacrifice a little theme for a little sanity ;-)

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