April 26th-29th 2013 :: Theme: Minimalism

Ludum Dare 26 — April 26-29th, 2013
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Mini Circle Wars

by kreddor - 48 Hour Compo Entry

Mini Circle Wars is a game about some red and blue circles that band together to defend against a bunch of small yellow circles.

Red circles are cannon circles, and shoot at enemies. Blue circles are harvesters, and gather energy for building and shooting.

The goal is to survive as long as possible.

* You can zoom using scroll wheel or page up/page down.
* Pause game with 'p' if needed.
* Your highscore is saved across sessions.
* Canon towers can be upgraded :)

* Scroll wheel doesn't work in HTML5-mode.

The game is made in Java with libgdx framework.

Downloads and Links




stromchin says ...
Apr 29, 2013 @ 12:59pm

I don't know if you know this, but upgrading towers is free, once you have enough money, you don't lose it when upgrading.

kreddor says ...
Apr 29, 2013 @ 1:34pm

oops, you're right. Thanks for noticing.
I hope it's okay that I pushed out a small bug fix for this.

Dir3kt says ...
Apr 29, 2013 @ 3:09pm

I liked The Space Game so I liked your minimalist version :)

Overv says ...
Apr 29, 2013 @ 3:10pm

Nice game, but it takes way too long before the first enemy shows up. I thought the game was broken.

glisk says ...
Apr 29, 2013 @ 3:10pm

Nice game, works perfectly.

josefnpat says ...
Apr 29, 2013 @ 3:39pm

Very fun!

I'm not even sure if upgrading was a needed mechanic.

I couldnt understand if the quanity of harvesters effected the income rate, or if it was the area covered that effected the income rate though.

Nice job!

HeyChinaski says ...
Apr 29, 2013 @ 5:26pm

Nice minimalistic mechanic. My top score was 5270.

ilovepixel says ...
Apr 29, 2013 @ 5:29pm

I like tower defense! This game kept me going for a while until I was invaded by a huge horde of orange circles. Very fun game.

yetanother says ...
Apr 29, 2013 @ 5:29pm

I get my ass kicked :)

HeyChinaski says ...
Apr 29, 2013 @ 5:34pm

Got a slightly better score 7250. I wonder if with the right balance of harvesters/cannons and upgrades it's possible to continue indefinitely.

siondream says ...
Apr 29, 2013 @ 6:06pm

Nice and simple, good use of the theme! It feels a bit too easy though and it could be a bit faster paced.

mrspeaker says ...
Apr 29, 2013 @ 6:23pm

Is there a keyboard combo for zoom in an out (seeing as scroll wheel is dead on HTML5 version)?

Casino Jack says ...
Apr 30, 2013 @ 10:38am

Surprisingly addictive, gets really hard really fast though (for me anyway!)

xDreamCoding says ...
Apr 30, 2013 @ 3:17pm

Yeah pretty addictive. Only thing that bothers me, is having to click on the right panel for every building. Cant build fast enough. :D

My Milked Eek says ...
Apr 30, 2013 @ 3:19pm

Cool game though it gets hard fast.

kreddor says ...
May 1, 2013 @ 8:19am

Thanks for playing and thank you for your nice comments. I'm glad the game is enjoyable despite the balance and pacing issues :)

josefnpat: You're right that upgrading doesn't do much for the game currently. I probably should have left that mechanic out of the compo version. And the area itself doesn't affect income, this should have been made clearer.
mrspeaker: You can also zoom with pageUp/pageDown keyboard buttons.
xDreamCoding: It had originally made it so you could build repeatedly until you made a right click. But right-click doesn't work in html5-edition, so I changed it in the last minute.

Lafolie says ...
May 2, 2013 @ 12:57pm

This is pretty solid! One of my favourite LD entries thus far.

*Damn you, orange circles!"

StMatn says ...
May 3, 2013 @ 10:22am

Nice game. Its a good idea making the canons use energy. In most rts-games towers/units have a magically infinite ammo-source:D

Are says ...
May 3, 2013 @ 11:30am

Nice game, addictive, but little too slow.

lorancou says ...
May 3, 2013 @ 11:36am

Nice entry! I was doing very well until this happened: http://img824.imageshack.us/img824/2351/minicirclewarsgooglechr.png. A bit too much for my defenses ;)

Yorwba says ...
May 8, 2013 @ 3:02pm

Nice game, although you really should make the cannons aim more intelligently (taking the target's velocity into account) so that they do not miss that often.

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