April 26th-29th 2013 :: Theme: Minimalism

Ludum Dare 26 — April 26-29th, 2013
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2 Button RTS

by Lord bobyness - 48 Hour Compo Entry

It's an RTS. What's special(and what ties it to the theme) is that there are only 2 controls. To advance and withdraw

To win you have to advance to the enemy base, your units will form a line behind a location you set using space and shift.

If you advance past a capture point you take it and receive extra reinforcements there.

I also added local multiplayer. The second player uses the arrow keys to control their line.

Have fun!

Downloads and Links


Ratings

#2059Coolness0%

Comments

Lord bobyness says ...
Apr 28, 2013 @ 2:08am

damm. Forgot the potato :(

lightsoda says ...
Apr 30, 2013 @ 4:50pm

Interesting, not really into the idea of making gameplay the main thing for minimalism though, you just end up watching most of the time.

TheColorMan says ...
May 2, 2013 @ 9:31pm

Cool game

TenTonToon says ...
May 5, 2013 @ 7:14am

@lightsoda
Not making the theme the main drive behind the gameplay mechanics is the cheap way of taking on the challenge of a Ludum Dare. This is how we end up with hundreds of games that have been obviously shoehorned into it; lots of platformers with the theme pushed into their "story" or, in this case, a helluva lot of simplistic games with geometric visuals. And simplicity doesn't equal minimalism.
Having to "watch" a game is not the theme's fault; is a bad design's fault.

So Kudos to the developer for going all out on the design front :)

TenTonToon says ...
May 5, 2013 @ 7:26am

Very interesting entry! There's something fascinating about the behavior of those little fellas: the way they look for cover behind the gray squares; how they run for it when the line is pushed forward, or the doggedly resistence of the enemies once the line has gone over the last 10% of the field. And all of that, controlled with just 2 buttons.

It's a great example of the right use of the theme: distilling one of the genre mechanics to its purest form, stripped of all that's unnecessary. That's minimalism for you.

The music was nice, but became somewhat grating after a while. Maybe the loop is too short.

Congratulations! :)

kingtharg says ...
May 16, 2013 @ 10:33pm

This was interesting, but I do think lightsoda had a point with the issue of just watching the whole time. That said, it was still very entertaining. Anything that allows me to force hundreds of little AI minions to fight to the deletion is pretty sweet by my standards.
That there was music was nice, and the music wasn't bad, it just felt a bit wrong for a war game, however non-violent.
All in all, I liked it, especially as I was fine able to do what I've always wanted to do in an RTS: Scream CHAAAAAAARGE! with no further plan, and actually succeed.

mikeware says ...
May 18, 2013 @ 9:22pm

I think there could be a lot behind this, but didn't feel like my choice of where to put the line made a huge impact. Got boring pretty quick to just be sitting and watching. Also, Space and Shift are bad key choices especially when space moves you up and shift moves you down...

Maybe you could use the engine and give players more choices about troop movements.

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