April 26th-29th 2013 :: Theme: Minimalism

Ludum Dare 26 — April 26-29th, 2013
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Circular Symphony

by cmjd - 48 Hour Compo Entry

A game focused on timing and precision.

Musical notes and drum sounds were created with LMMS and the zynaddsubFX plug-in. The game itself was created using Flash Develop, and the Haxe NME framework.

Downloads and Links




Fervir says ...
Apr 29, 2013 @ 12:40pm

I feel like you have a pretty cool game and can definitely expand upon this.
Perhaps make it so that the timing isn't as strict and have a greater emphasis on the sounds.

LrdKzrth says ...
Apr 29, 2013 @ 12:45pm

A little tricky, but good execution

eedok says ...
Apr 30, 2013 @ 5:24am

Fun, relaxing. Could use a tracker for streaks, which is the funnest part. Great audio.

Alexander says ...
Apr 30, 2013 @ 5:25am

Sounds great when you get 2 or 3 in a row. I just wish it was easier to get those streaks, because sometimes it feels totally random!

William Bundy says ...
Apr 30, 2013 @ 5:29am

An interesting interpretation of the theme.

cmjd says ...
Apr 30, 2013 @ 5:32am

Glad to hear that you enjoyed the game! I was hoping that changing the difficulty would be sufficient for changing the experience, but the timing is still fairly random, due to the random circle sizes. I might look at expanding on the idea and either find a way to make the randomness work to create an interesting experience, or just set each circle size individually and turn it into more of a rhythm/skill based game.

kannas says ...
Apr 30, 2013 @ 6:17pm

Hitting the tiniest circle is near to impossible xD anyway it's a nice game. i would have loved to hear more sounds (maybe unlocking some looping pattern). good work pal :D

jukimv1986 says ...
Apr 30, 2013 @ 6:46pm

As some have said, it is a neat concept and a good execution, but you may want to expand it, maybe with other shapes associated with other sounds, possibly by giving it a rhythm and making it not as random. Another option could be increasing the difficulty over time. But anyway cool game and excellent interpretation on the theme.

zkenshin says ...
May 1, 2013 @ 2:04am

Nice calming game.

Jarrett says ...
May 1, 2013 @ 7:33am

I like it :)

ming_tea says ...
May 2, 2013 @ 1:13am

Oddly relaxing and fits the theme nicely.

Jonapulse says ...
May 2, 2013 @ 5:54am

Cool. I liked when I managed to get two circles without an off-beat. It'd be nice if that were more doable--I love in rhythm games when skill can let you actually play a song.

Nikteddy92 says ...
May 2, 2013 @ 10:18am

Really nice.
I like it.

buuuuut... there is something I can't find that lacks from this...
Maybe... some score tracker or a bigger aim?

Still great. :D

fishbrain says ...
May 2, 2013 @ 5:26pm

nice original idea... needs further development...

Uhfgood says ...
May 2, 2013 @ 5:53pm

It's not technically a game, but more of a toy. Also I think you should start the player out rather easy... make the outline really thick and as he/she progresses make the ring thinner. Add some scoring, otherwise a fairly solid entry.

sudorossy says ...
May 3, 2013 @ 11:16pm

Spent a bit longer than I thought I should playing this :P

Maybe as a future idea have the beats timed to some background music? So you add to the music while playing.

cmjd says ...
May 4, 2013 @ 12:54pm

Thanks for your feedback everyone! While I was developing this game, I found that I rather liked the relaxing feel of the game, although I'll admit that the randomness of the game kind of threw this off a bit. I didn't want to add stuff tracking progress like scores or streak counters, as I felt that that might throw off the relaxing nature of the game. As it stands it was a bit more of a toy, but a fun one nonetheless. I could definitely turn this into a more polished and focused rhythm game in the future regardless :)

Kitch says ...
May 15, 2013 @ 4:07am

really reminded me I need a new mouse... :) It's a really neat concept... could be expanded out in a lot of different ways.

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