April 26th-29th 2013 :: Theme: Minimalism
Ludum Dare 26 — April 26-29th, 2013
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Click on the light circle.
note: Downloadable version runs much smoother than the applet.
Downloads and Links
Ratings
![]() | Coolness | 70% |
#168 | Audio | 3.38 |
#256 | Innovation | 3.51 |
#299 | Theme | 3.81 |
#342 | Mood | 3.16 |
#397 | Graphics | 3.26 |
#509 | Overall | 3.21 |
#538 | Fun | 3.00 |
#714 | Humor | 2.00 |
Comments
Easy to understand, and nice realisation. Sadly, it is more about luck and multiple retry than skill. I finished it with pleasure !
Alright, I guess I didn't really explain it well, but the point is to get one of the little black circles to go into the dark circle. You really don't have much control over it to be honest, but the circle will shoot out from wherever you click in the light circle.
I love experimental simulation games like this one. Even if it is quite a lot trial and error in some of the levels. The background track totally fits the game. Almost gave up in level 8. Played all 12 levels.
Your game has a really good atmosphere, with its music and the beautiful graphics, but it lacks a bit of gameplay to be much better. Nice work anyway
Great game. I played to the end. Got quite challenging and found it quite hard to find the right spot. Nice work.
I like the idea, but I think you should give the player more control over how the balls are generated. Right now beating a level is all about clicking randomly on the circle until we hit the right spot.
Apart from this, the graphics are very cool!
Really nice game. The last level seemed overly hard in my opinion - but that meant beating it was much more enjoyable!
The gameplay felt like more trial-and-error than skill, but the graphics and music gave it a good relaxing atmosphere. I'd have liked to have seen the credits for longer - did I see "Velociraptor Control" on the list?
http://www.mhroot.com/applets/LudumDare26/res/credits/credits.txt
Really nice work that fits the theme well. Nice level progression, I got to level 11 before I threw in the towel. You should try doing some things to help the player. For example showing trails from the balls would make it easier to judge how they traveled. Also showing the previous place the player touched and leaving the previous trajectories up would greatly help reduce trial and error and allow you to make the levels even more challenging.
Despite success being somewhat random, it was fun to watch and hope to complete the level. It fits the theme very well too. :) Good work!
Good game but often left I was achieving the goal through luck rather than skill
Feeling the lack of control mentioned by others. Good fun though, and the mood is really great.
Very nice mood to this, the combination of the colors and music is really soothing.
It's more of a fun toy though, gameplay is too dependent on random chance, IMO.
At first it just felt like a matter of luck but when I realised that each click was repeatable and deterministic(?) I realised that there was some minimalistic skill to the game. The game had a nice, consistent visual aesthetic too. Great work.
This is a really cool concept. I enjoyed it a lot. I even showed it to a few people I know.
Hey all, I'm the guy in the credits for "Came up with the idea." Have to say, it's awesome to have someone as talented as my brother that can bring your concepts to life. I had a full-length iOS game that was going to be much deeper in content, but I'm not the one with a programming talent. Proud of this dude and his first Ludum Dare. He'll go far!
I like it, but it's a little hard to predict how to win a given level
I liked the game. Gameplay was a bit too hands off for my taste, but it definitely fit with the theme. The music was very appropriate, and was one of the few where I didn't want to turn off my speakers. And of course, it wouldn't be complete without the potato. Have to say, I wasn't expecting that.
cute little puzzle game. i enjoyed playing it. would love to have some more visual feedback and soundFX maybe :)
great game starting from the point when I figured out that relative to th location on where you click on the white circle the balls well have different motion , good work :)
Cool relaxing fun little game. Really simple mechanic that sucks you in and keeps you playing. Too short though, would like to see more!
Excellent game, would love to see it expanded with more reactive audio & effects.
I haven't been able to run this... The web player doesn't work and I get "Unable to find the main class: Runner."
This gets frustrating pretty quickly with the difficulty of levels being fairly high and the control being extremely luck based. If there was just a single projectile which you had more control over it'd be more interesting to me.
Great game!
Took me some time to completely understand the mechanics.
You perfectly did the theme and graphics and the level design was good!
Yeah, really good game. I finish the 12 level, so funny to get troll by ball who stop on the border of the circle :D
Very deceptively simple gameplay. Some levels were a lot about just randomly clicking until you found the magic spot, which felt more like playing the slots. Great music.
Cool mechanic. Quite a lot of ways those balls could bounce depending on slight variations in starting position. I'm glad you introduced a lot of different wall behaviors to keep things interesting.
You had a pretty dense credits screen with an autoadvance timeout; I would've liked it to wait for a click so I had time to read everything. It also seemed like the framerate could've been improved (downloaded for Linux). The game got much smoother when there were maybe 4 or 5 balls remaining, and I've got a modern system.
Great atmosphere established by the music, visuals and timing. However, I felt the interactivity was a bit lacking in that I never believed I was in enough control. I figured out fairly quickly how to play, but on several stages luck seemed to be my victory condition which made the experience for me a bit random.
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I don't quite get it, to be honest. I kept clicking the upper left circle, then somehow got to another level I think... but still couldn't quite grasp how I'm supposed to control it or something, moving pointer around or click, or is the circle clicking just the only thing I can do, and how can I perhaps click it better?