April 26th-29th 2013 :: Theme: Minimalism
Ludum Dare 26 — April 26-29th, 2013
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Move using arrow keys, shoot with the spacebar and destroy all the towers protected by non-player characters!
You can also destroy parts of the map.
Works best on Google Chrome. (Sounds are only supported on this cool browser ;)
Created using HTML5, JavaScript and CreateJS.
Have fun!
Downloads and Links
Ratings
![]() | Coolness | 52% |
#284 | Humor | 2.68 |
#569 | Graphics | 3.00 |
#657 | Fun | 2.87 |
#662 | Audio | 2.52 |
#674 | Overall | 3.06 |
#696 | Mood | 2.74 |
#737 | Theme | 3.35 |
#987 | Innovation | 2.50 |
Comments
Very nice - especially the destructible walls (and the fact that the enemies also destroy the walls)! The graphics are also attractive (the connection to the theme has been noted :)), audio is fine - great work, feels very solid! I only wished the player character would rotate a bit faster.
I'm really impressed with how well the game runs at Level 10. Very well optimized. I also really liked the very frantic gameplay. If anything, I wish I could have a HUD that shows my current score. Good job!
Hey, I won! Cool game, though it seemed to take forever to destroy the color blocks. Is it even possible?
Awesome use of the theme! Cool but it seems like I have an enormous amount of HP. The game got much easier once I decided to be bold and just go straight for the towers.
Nice!
Kind of difficult though :)
I like the destructable environment :D
Nice little game, I appreciated the wall-breaking mechanic and the AI. Good job.
Very slick presentation and the gameplay is engaging and fun. Maybe I just haven't given myself enough time to get used to the controls, but I'm finding it very hard to navigate the player due to the amount he drifts and its slow turn speed. I'm with MauMaGau on the mouse aiming thing...
The AI is better than me :(
But it's a good game, I had a lot of fun playing it !
The character looks great. I think you should have made more of that.
This was a pretty creative game, especially with its graphics. The map design and the destructable environment went together pretty well. The enemies seemed to spawn a little too fast for me on the earlier levels, and it turned into a test of how fast I could get to the towers rather than trying to shoot them down. The player control is also rather difficult to get a handle of. Most of my problems might just be me being bad at the game, though. Good work~
Interesting idea; I like the artwork and the Mondrian framework (my game was set in a Mondrian as well). I didn't seem to be able to fire fast enough to kill all the guardian guys around the other bases, which meant I had to choose between semi-boring hiding out behind walls and shooting into the battle, or going for broke and usually dying (although there's no indication of your health that I could see). It would be nice to be able to get back to the instructions screen somehow - I accidentally fast-forwarded through it the first time, and then I couldn't get back there. Really great look, complex gameplay, nice sounds.
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Loved the characters, very cute :) Control of the player was a big issue for me - felt very disconnected and unable to properly control the character. Would benefit greatly from mouse aiming.