April 26th-29th 2013 :: Theme: Minimalism

Ludum Dare 26 — April 26-29th, 2013
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Robo-Workers Attack

by marcuiulian13 - Jam Entry

Here is my finished entry for this first time.
Had so much fun coding this, but I'm somehow upset because I didn't finished the game in the compo time. This is because after I set everything up, I discovered a memory management mistake I did. Basically, the game, at a moment could have use 2.5+GB of ram.

Everything is done now, so here is my entry.
It is a Tower-Defence type of game, having some "original / own" ideas. It is infinitely long, and I had some fun playing it.

Hope you like it. Have fun!

Downloads and Links




Apr 30, 2013 @ 6:49am

Cool game, nice simple tower defense. Might be nice to have a start button so that you could actually read the info on the towers before the baddies start a comin'.

Also I'm curious about some of the mechanics re: stats on the different types of baddies and if they actually get stronger as the game goes on or if there are just more of them. I like to track these things when I play tower defenses, but that might just be me.

ooo, also had to make a 4shared account to download which was sort of aannoying

marcuiulian13 says ...
Apr 30, 2013 @ 8:03am

Thank you for the feedback!
Actually yeah, the stats are increased for the mobs by a very simple algorythm:
stage <= 10 -> mob.baseHealth * (stageNumber * 2)
stage > 10 -> mob.baseHealth * stageNumber
But also, their number is bigger.

I'm sorry for the hosting, bt i couldn't think of a better website. I will try to update it.

deeJayUA says ...
May 1, 2013 @ 10:56am

Fantastic game!! I´m steel playing it on background, after 1h playing..
I´m on stage 27, looks that i´m pro, I can not loose..

May 1, 2013 @ 10:59am

Nice to see a game with rather complex gameplay. It seems to be pretty well done overall. The lack of sound and some kind of tutorial (e.g. a few text messages introducing you to the basic mechanics or anything) are a little sad but not too dramatic, since most people know how to play TDs anyway.
However, one thing that did bother me was the ~balancing. Firstly there's the problem that the better you play, the easier it gets (the game is actually harder for less skilled players - additionally to their lack of skill, that is). I worked on a TD game once and solved this by making sure that for each enemy reaching your base, you get money as well, and even more than if you had killed him. This way, as soon as your towers are too weak for the enemies, you get a little extra support. Secondly I really wish there were some pauses between the stages to calm down and rebuild your towers if necessary.
Still, seeing a complete and well-working TD game, even with appealing graphics in this game jam was a nice surprise. :)

deeJayUA says ...
May 1, 2013 @ 11:04am

Sorry my english on last post, game looks too easy, you should create multiple path for ememies!!
But it still the best game I played so far on LD26!! (excluding my one!! xD)

marcuiulian13 says ...
May 2, 2013 @ 10:06am

Thank you very much for your feedback. Now i'm working on a android version of it. When it's done, i will try to post it here.

@ShellfishGames Thank you! I will try to make a complex formula for mobs health, and will try to add upgrades to towers.

@deeJayUA As i said, i will try to redo the health formula because at some point (stage 35+) the game gets very easy.

Thijsku says ...
May 3, 2013 @ 10:02am

It was fun to play! It was a bit hard though, so I couldn't pass Wave 7. :p Good job!

Canobie says ...
May 4, 2013 @ 11:09pm


marcuiulian13 says ...
May 11, 2013 @ 11:17am


BenW says ...
May 14, 2013 @ 12:52am

I played way too much of this. Nice job making a fun tower defense game. I had to stop myself from spending way too long getting all nuclear towers. I wish there was a little more graphical differentiation between the towers.

bvanschooten says ...
May 19, 2013 @ 3:13pm

A complete tower defense game, very good. As far as I've seen it's not original in the slightest, but good nonetheless.

klianc09 says ...
May 19, 2013 @ 9:36pm

It looked like there were multiple paths, but then they just used a single path...

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