April 26th-29th 2013 :: Theme: Minimalism
IMPORTANT NOTE: If you want to place in the final results, you NEED votes. The easiest way to get votes is by rating other games. Judging lasts for 3 weeks following the end of Ludum Dare. For best effect, rate 20 games as soon as possible. Rating more games is encouraged.
MORE TIPS AND DETAILS AT THE BOTTOM OF THIS PAGE
Rude Bear Risingby Alex Rose - Jam Entry
NOTE: You know when you have hit an enemy, because their health bar goes down and it plays a sound. You have to be close, because you have small arms. You can get the harpoon to get range.
The heart-warming prequel to everyone's favourite bear game is here. In Rude Bear Rising you take control of a confused bear, swimming around an underwater labyrinth to defeat an evil wizard and save the world.
Although the wizard can potentially be fought by Rude Bear immediately, it's possible to search for items to make the battle more survivable. The items are found in chests, which are guarded by fierce enemies.
It started out Limbo inspired and turned into a free roam Mega Man homage.
A & D - Move left and right.
Space - swim
Left click - Attack (And aim with mouse with harpoon gun)
E to enter boss worlds.
There's also a glitch where you get stuck in like.. infinite gameover. If you game over you'll have to restart, I'm afraid.
Spitter - Hops and spits.
Cornelius - A giant eye.
Immortal Crab - Generally pretty happy about the whole situation. (Not quite as immortal as the name might suggest).
Stalac-might - A stalactite with a vengeance.
Swarnile - Part sword, part shark, part rhino, part crocodile. All horrifying.
Discover them for yourself! Their names are:
Smashy, Skate, RadFish, Cunning and The Wizard.
Snorkel, Harpoon, Flippers, Armour, Torpedo
Code, vector art and music by Alex Rose.
Pixel art by Antony Dewar.
Concept and sound effects by both of us.
The full development cycle was streamed here:
Rude Bear 1:
Would've liked to have added 3 more forms to the final boss, but alas, there was a lot I couldn't put in.
Edit: If I'd realised it ended 2 hours after I though it did, I could've added a proper game over/credits etc.
But oh well.
Downloads and Links
You must sign in to comment.
TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.
NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.
PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.
MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up.
MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.