April 26th-29th 2013 :: Theme: Minimalism

Ludum Dare 26 — April 26-29th, 2013
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Skip on Slabs

by Lyonsbanner - 48 Hour Compo Entry

Hi everybody !

It's my second time to participate at Ludum Dare (And sorry for my english).

This time, I present you "Skip on Slabs", a kind of puzzle game and a maze.

First, select a level. Next, choose a direction and the number of step in order to move the green square. Collect the coins (or potatos) and reach the purple slab to exit.

I experienced EaselJS but unfortunately, although I learn a lot with this language, I havn't be able to integrate the images correctly. In the end, I had to give it up.

There only 3 levels. I wanted to integrate some bonus, malus and ennemy. Actually, I could put these on the game, but without the images, it became more difficult to distinguish from other elements.

At last, I guess I followed the theme :).

Downloads and Links




nSun says ...
Apr 29, 2013 @ 9:47am

J'aime bien cet esprit d'économie de moyen.
Il ne manque qu'un petit reset des listes <select> entre deux niveaux, sinon on est obligé de changer d'option quand bien même c'est la bonne qui paraissait sélectionnée.

May 1, 2013 @ 10:07am

Not sure if abstracting movement out to menus is a minimization or an increase in complexity, but I like the intent.

May 3, 2013 @ 2:48am

Having to input each command one at a time seems a little burdensome, maybe if you had a limited number of commands you could use and had to plan out the whole level.

mrexcessive says ...
May 3, 2013 @ 3:15pm

Feels a bit limited as it stands. Some more complex programming of the moves would be an interesting add on... perhaps entering all the moves for a level then running the whole lot, rather than one move at a time ?

Zccc says ...
May 4, 2013 @ 11:49pm

Really simple, but nice

rezzish says ...
May 5, 2013 @ 3:30pm

This kind of input makes me want to queue up all my commands and run it all at once.

caranha says ...
May 5, 2013 @ 3:31pm

Hmm, Interesting entry. I found a bug, where I died in the third level, and when I tried again, the maze image had shifted down a number of steps, but my character re-appeared at the top of the screen.

Thanks for the game!

Sebastian says ...
May 6, 2013 @ 7:57am

I would have liked to have a countdown timer during which time I had to input all instructions (preferably via directional keys and numpad) and then the whole level would be run through. As it stands it's a nice idea, but the controls are frustrating and the gameplay much too easy.

My Milked Eek says ...
May 15, 2013 @ 2:05pm

It was ok.

I would have liked to be able to queue my actions, perhaps add some loops in the queue (etc).
And a score based on how many inputs it took me to finish.

kyru says ...
May 15, 2013 @ 2:08pm

Good start to something here, needs a little more of a challenge or puzzle to be complete.

Super Hamster says ...
May 15, 2013 @ 4:02pm

Interesting game idea but you can only fail by not paying attention. I wish there was some way to make it more challenging such as a timer which you have to beat the level faster then. Also, the game was too short in my opinion. There was a bug once where I could only see like 1 tile because all the tiles were pushed down under the screen. Good job though.

itsZN says ...
May 15, 2013 @ 4:34pm

Nice idea, but a little hard to control. It would be cool if you could set multiple actions in one go.

garygreen says ...
May 17, 2013 @ 8:57pm

There's nothing wrong with your English. :-) I quite liked the idea of controlling the moves in this way, but would have liked more of a challenge, which is what I think you were hoping to achieve too with more time. The visual audio cues made me smile. "Tinkle!" :-)

foul says ...
May 20, 2013 @ 8:49pm

Good use of the theme :)

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