April 26th-29th 2013 :: Theme: Minimalism
Ludum Dare 26 — April 26-29th, 2013
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A simple "Adventure" - all of the 3D models were made in Unity, keeping things "minimal". Sounds were created with BFXR and music in FL Studio 10. Paint.Net and Audacity were also used for a few tasks.
NOTE: Mac and Linux were built on Windows, sorry have I no way to test these and hope that Unity's export feature works!
Downloads and Links
Ratings
#183 | Audio | 3.34 |
#326 | Mood | 3.18 |
#485 | Fun | 3.06 |
#487 | Humor | 2.32 |
#520 | Overall | 3.20 |
#530 | Graphics | 3.06 |
#559 | Theme | 3.53 |
#982 | Innovation | 2.51 |
#1411 | Coolness | 45% |
Comments
With minimal modeling, you were able to keep a consistent mood and style. Great game for 48 hours.
Feels pretty nice, except for the combat. It seems like its impossible to kill enemies without taking damage, and although health seems fairly abundant, I still find myself constantly dying (though I may just be bad).
That was really good. A nice length to just sit down and get through, really good music, the cave was actually nicely moody and the hud display of your hp/inventory was perfect in its simplicity.
Cute game, didn't really understand what to do. Sword felt a bit awkward though. Thought it was a cross at first.
The simple-shaded 3D graphics looked really good, and the gameplay was simple but tougher than I expected. Good job!
Thank you all for the comments and playing the game. The best way to fight the blobs is to kite them - hit them then move back, hit then move back, etc.
Also thank you for the comments on the music =) I posted the main theme to soundcloud https://soundcloud.com/vinull/quest-main-theme-for-ld48
Cool take on minimalism! I also liked the music and the colorful graphics. It might need an option to use the mouse to look around, as turning with WASD is soooo slow... :)
Good work for that short time... like the dungeon very much... good mood... but the movement of the character is a little bit to slow...the enemys behind you, can attack you 3 time before you turned around..
The combat and movement was a bit rough, but I enjoyed the overall atmosphere. The music was a very nice addition.
Basic 3D arpg boiled down to the essentials. I enjoyed it, though found it very difficult to progress purely because of the damage out/damage in ratio. Well implemented however, and enjoyable. I ended up playing a couple of times. :)
First of all, thanks for playing my game!
I found the music very fitting and the dungeon looked amazing. The combat and the movement were rather tedious and I didn't enjoy them. Congratulations on your game, though!
Seems like a cross between the Legend of Zelda and Minecraft, or a 3D Dot Game Heroes in first person view.
The Linux build worked on my Ubuntu system after upgrading to 13.04 Raring Ringtail. I also had to "# sudo apt-get install ia32-libs" to install the libGLU.so.1 shared library, and "# chmod u+X ./quest". It ran fine, but there is about a 30 second load time where it just displayed a blank window.
@GatechGrad - very cool to know. Did you have the same process to build and run your game on Linux since you used Unity too?
@recursor - thank you! all these kids here with their minecraft and zeldas were making me feel really old!
cool game man -- not bad for only using unity for 2 weeks -- great effort!
I didn't make a Linux build for the LD compo, but it looks like it's simple as changing the target platform in the build settings. I'll probably make a Linux build this weekend to see how it does.
I liked it! Combat was hard in it's own way. I like the blocky style. Could see this applied to the cave details and monsters. Thanks!
Great little abstraction of an RPG. Nice transition from overworld to under.
Cool game! I got the chalice and made a mad dash back to king potato.
Not a fan. Awkward yet generic gameplay in a programmer art world. The lack of mouselook feels limiting. The audio is the most worthwhile part, I think.
Congratulations on being very creative on the 3D art for this one.
Onto the game:
Music is OK.
Often times I got hit by the blue thing then I couldn't move nor attack.
It is a bit hard to hit the enemy without being hit.
Constantly dying because I kept getting cornered on odd situations. Couldn't get very long on the game because of that.
Interesting game. Good job on creating a world to explore in a short amount of time. (The death animation of the spheres were pretty cool too)
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Neat! Minimal Zelda to the max! I admit I didn't get very far, but it's nicely done.