April 26th-29th 2013 :: Theme: Minimalism

Ludum Dare 26 — April 26-29th, 2013
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by tobbez - 48 Hour Compo Entry

Second time participating, first time in compo. Didn't really like the theme, since it didn't really provide a lot of inspiration.

Sorry, no linux build. See source link for build instructions if you want to build it yourself. Caveat (fixed now, see below): it may run a lot slower than intended (it did on the one machine I tried it on).

UPDATE: Added a version where the framerate issue should be fixed (so the game should run properly on both Windows and Linux now).

Downloads and Links




LrdKzrth says ...
Apr 29, 2013 @ 12:21pm

Bit annoying that the character also randomly respawns when a potato is collected. It loses it's flow, for me at least... Other than that, good effort.

May 1, 2013 @ 11:14am

As LrdKzrth said, the respawning is rather irritating and I was a bit confused about the timer, which seemed to display something like "half seconds" instead of actual seconds. Making sure that it runs equally on every system is kind of essential for this kind of game.
But I have to admit, despite being overly simplistic the game worked for me. I wanted those potatoes and I got them. 36 to be exact. I'm full now. Thank you. ;)

johnste says ...
May 6, 2013 @ 10:38am

Very simple game. I agree with the previous comments in that the random respawning breaks the flow quite a bit. I got 33 potatoes.

netmute says ...
May 6, 2013 @ 11:34am

I'm on a Mac. Sorry :(

jamioflan says ...
May 7, 2013 @ 9:40pm

Surprisingly addictive, but I feel like there's too much randomness for it to be skill based.
Very minimalist though!

stqn says ...
May 7, 2013 @ 9:57pm

Very easy to build for Linux (git clone https://github.com/tobbez/LD26.git && cd LD26/LD26 && make). Works fine but the game is a bit too easy. I got 31, then 44 on my second try.

DkCub23 says ...
May 7, 2013 @ 10:01pm

Very minimalist. Somewhat addicting. I can't tell if you slowly gain acceleration as you collect more potatoes, but if you don't, that might be a good idea to add into the game.

dertom says ...
May 8, 2013 @ 12:00am

Hmm,..this is reaaallly minimalism. So you hitted the theme with a 100% blast. In my eyes the game itself lacks of challenge but a +1 from me for doing it in c++

Jim Haslett says ...
May 8, 2013 @ 12:37am

It would have been better if the player didn't randomly move after catching the potato.

KHANanaphone says ...
May 8, 2013 @ 5:06am

Haha, potatoes.

Cake&Code says ...
May 8, 2013 @ 5:37am

I wish you had given the folder a more unique name, you have no idea how many entries have unzipped to the same ld26 folder and it's a mess to untangle them xD

The game itself is alright. I too wish the player position didn't randomize but it makes sense to not give any kind of advantage before the turn begins. Only managed to get 23, but the game told me I was the best! :D

bowlercaptain says ...
May 8, 2013 @ 5:53am

Seems to be a reflex test - once you know the direction from you to the potato, there is very little strategy at all involved in reaching it. The major challenge is figuring out that direction quickly. Works as a Bronco Trolleys-esque mini-game.

hissssssssss says ...
May 8, 2013 @ 10:21am

The scoring seems too random, since the spawn distance is random. My scores were 9, 11, and 31.

dalbinblue says ...
May 9, 2013 @ 3:21am

That is certainly minimal. I'm also apparently not that good compared to other reviewers as I only got 16. As with what other's said, randomly moving the player is jarring and make getting into a groove difficult.

DdlyHeadshot says ...
May 17, 2013 @ 4:37pm

Not bad - simple concept yet quite challenging. Could be a great little game to port to simple platforms, e.g. mobile systems, 2nd generation consoles, 1980s computers, etc...

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