April 26th-29th 2013 :: Theme: Minimalism

Ludum Dare 26 — April 26-29th, 2013
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by NemoStein - 48 Hour Compo Entry

The games isn't finished but is playable (not fun to play with, sadly).

Left/right arrows to move
Up/Space to jump

Pick the Golden Gem at the far right of the level
Each time you pick the gem the assets resolution drops to half

Every level is different from the previous one (procedurally generated from multiple templates)

The game don't have an end, you need to refresh to play again.
The game have some problems with collision, so you need to "shake" if you get stuck (jumping solves the problem).

Downloads and Links




Nsmurf says ...
Apr 29, 2013 @ 3:59am

Nice. It was fun for a bit, but not long :/

cacciatc says ...
Apr 29, 2013 @ 4:40am

The idea is neat. I found myself continuing to play to see what the character would like the next level and the next level and so on.

Apr 29, 2013 @ 7:26am

Cool game!
Would have been nice to see more varied tiles though..

jolle says ...
Apr 30, 2013 @ 3:59pm

So apparently a huge pixel have problems picking up other huge pixels. I guess that means I reached the end.

I liked the resolution reduction, maybe could be applied as some game mechanic and not just for show.

The templates becomes recognizable pretty quickly, could use more variety. Also, the music doesn't loop?

GamingYourWay says ...
Apr 30, 2013 @ 5:27pm

It feels like this could be really good if you'd had more time.
Nice solid start mate, I'd really like to see you push this on so it can reach it's full potential.

Prelucid says ...
May 3, 2013 @ 7:41pm

Nice graphics/tiling, classic looking.

daniel2357 says ...
May 3, 2013 @ 8:01pm

I've made it to 1 pixel- The End . nice concept. Minimal game Indeed.

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