April 26th-29th 2013 :: Theme: Minimalism
Ludum Dare 26 — April 26-29th, 2013
[ Results: Top 100 Compo, Jam | Top 25 Categories | View My Entry ]
[ View All 2346 Games (Compo Only, Jam Only) | Warmup ]
IMPORTANT NOTE: If you want to place in the final results, you NEED votes. The easiest way to get votes is by rating other games. Judging lasts for 3 weeks following the end of Ludum Dare. For best effect, rate 20 games as soon as possible. Rating more games is encouraged.
MORE TIPS AND DETAILS AT THE BOTTOM OF THIS PAGE
You are Vladimir Umanets, gallery infiltrator and supporter of the principles of Yellowism. After a two year prison sentence for defacing a Rothko at the Tate Modern, you set your sights on an exhibition of the Minimalist artist Piet Mondrian.
Use WASD (Move) + Mouse (Look) + Space (Jump) in the gallery.
Approach a painting and press Enter to play it (use arrow keys or WASD to control the yellow ball).
Notes:
The game was developed using the PlayCanvas engine. Therefore, it uses HTML5 and WebGL. Here's a run-down of supported browsers:
Chrome/Chrome OS: Runs correctly.
Firefox: You need to be using Aurora or Nightly in order to have pointer lock work in non-fullscreen mode.
Safari: UNSUPPORTED.
IE: You will be asked to install Chrome Frame if you don't already have it.
Downloads and Links
Ratings
![]() | Coolness | 77% |
#344 | Innovation | 3.40 |
#344 | Humor | 2.57 |
#397 | Graphics | 3.26 |
#416 | Overall | 3.30 |
#458 | Theme | 3.63 |
#694 | Audio | 2.46 |
#777 | Fun | 2.74 |
#816 | Mood | 2.62 |
Comments
Hi Fervir. So, it seems that if your frame rate dropped below 60FPS, the movement step was affected (silly logic bug in my code). I've patched the game, so if you clear your browser cache and play again, this should be fixed. :)
Cool concept and fun!
Small suggestion for post update, could the yellow ball create a yellow trail to outline what the previous path was? Might have already been thought of but just putting it out there. That way, the player can think less of where they came from and more about where to go.
When I completed the first one with two seconds to spare, I was pretty pleased with myself! I would make it somewhat easier to let the 'intuitive' players get further.
This is brilliant. Probably the best innovation I've seen in gameplay so far this Ludum Dare.
Very original and entertaining entry. Vandalising paintings is hard work! Maybe you should have given the player a little longer, given that you only unlock the next painting if you get 100%. Aside from that, very nice. Good use of WebGL too!
Is there a "final ending" if you improve on your performances, or is it just for high score? Anyway, beat all 3 paintings, it was surprisingly fun / intense. It's like a big memory game of "just how far around this block have I drawn? You need quick reflexes to change your path and get moving once it turns yellow, so that you don't waste any time. I'm giving this full 5s across the board, I'd say it embodies one of the best representations of the theme I've seen so far, while being fun to play!
Gorgeous work. The 2D puzzle was great by itself. To add the 3D on top was super awesome.
@Jesse111 Yeah! Exactly my thinking. I think it adds another dimension to have to remember where you've been. Maybe I could have made a trail toggable. Loving all the feedback, you crazy bunch!
Ah, okay, I see now. I didn't understand the instruction of "cursor keys to vandalise". It would help if there was some visual feedback before a block turned yellow, like a trail from the yellow ball.
Great game ! Reversing somewath the theme by making you a vandalism, and having a balance between the "realistic" 3D and the abstract 2D is a good idea. I love the generated voice, witch make the "museum" theme prety clear. I was a little puzzled until i realise i have to switch to arrow keys instead of wasd. And the game seam hard, but fair. Understanding the mecanism all by myself is also something i loke in games.
And you use PlayCanvas that i was using last LD, i wonder how much it has evolved.
I can't seem to turn around. I got the first painting to be completely yellow, but I couldn't unlock either of the other two paintings I could see. I suspected there was a painting in the room behind me, but I couldn't turn around to see it.
Interesting idea, but way too difficult (or maybe I'm just bad). Also, jumping is wholly unnecessary.
@Uhfgood: Correct, you need Aurora or Nightly for that to work. Alternatively, the game works flawlessly in Google Chrome. (It mentions this in the notes...)
@TehSkull Have you never jumped up and down on your bed? Totally unnecessary. But FUN! :)
This definitely fit the theme. I enjoyed playing this, it really gave my brain a workout. I too would have like a trail, just so I could see where I had been as I found the more complicated pictures quite tough.
For chrome users, at least, be sure that you notice that little popup that shows up at the top of the screen asking to disable the mouse cursor, otherwise you won't be able to turn around completely.
Very nicely made and presented. Definitely one of the more original game mechanics that I've seen so far, and the time limites seemed well tuned, too - nice job!
This is a great combination! I love the fact athy ou can run around the "overworld", and then it turns into low-fi Pac-Man.
Nice work!
Great idea. The 3D movement is a bit heavy but was a good insertion. I played the web version.
Very nice, although it did take me a while to figure out what to do.
You must sign in to comment.
TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.
NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.
PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.
MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up.
MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.
I couldn't unlock the other paintings.
Am I supposed to fill the entire painting with yellow?
I tried a few times and it seems pretty difficult.
This game basically like a pacman puzzle game