April 26th-29th 2013 :: Theme: Minimalism

Ludum Dare 26 — April 26-29th, 2013
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Squares

by bulle - Jam Entry

# Written with Rolf Madsen and Morten Jensen.

The game is designed for Windows and Android (not available yet). The game is simple and easy and the idea is as follows:

a) You have bricks (the blue ones) and the enemy has bricks (the red ones) - white bricks are neutral.

b) Each brick deals damage in a range and has a given HP (variates depending on the map)

c) The interaction is as follows
1. Select a brick by clicking any key
2. Select the position on the x-axis by clicking the any key
3. Select the position on the y-axis by clicking the any key

d) Enjoy the four scenarios:
1. Practice
2. The big battle
3. Constraint battle
4. Ride it like a boss

We hope you will enjoy playing the game!

Downloads and Links


Ratings

#2059Coolness0%

Comments

tankete says ...
May 3, 2013 @ 1:53am

I'm pretty sure there's a decent idea here, but I really couldn't understand the controls. Tried to play twice, but not sure what's going on. Sorry :(

Rafael Sales says ...
May 3, 2013 @ 7:15pm

Interesting game. Extremely simple and intelligent. Congratz!

bulle says ...
May 4, 2013 @ 9:32am

@tankete: thanks for trying m8. It is a bit tricky and we didnt manage to make a guided start - sorry for that.

About what is seen i would like to add that the circles show the range a given unit has and each unit deals damge to the closest opponent within the range. Therefore it is all about micromanging the units (which is quite difficult given that only one can be selected at a time and there is a delay on the route setting) to outnumber single enemy units. The white units are static objects.

@Rafael Sales: cheers dude :)

May 6, 2013 @ 9:15pm

Sadly I can't start it without any given error message or another reason. :/ Sorry.

kingtharg says ...
May 16, 2013 @ 10:07pm

Enjoyed it a lot more than I initially expected, good job! Managing multiple units across multiple axis was actually really challenging with the one-button controls.
One problem was that I wasn't sure how I was switching levels, which was a little sad because I'm still curious about 3 and 4.

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