April 26th-29th 2013 :: Theme: Minimalism

Ludum Dare 26 — April 26-29th, 2013
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Minimalist Multiplayer

by gre - 48 Hour Compo Entry

Try to touch the other players without being catched.

You will steal points by touching others, be fast and you become very hard to be touched.

* Plateforms: Web, Tablet and Mobile. (WebSocket required, tested on Chrome, Firefox, iPhone, Chrome Mobile on Android 4+)

* Technologies: HTML5, Javascript, WebSocket, server in Playframework/Akka (with Scala)

* Tools used: GVim, SunVox, GIMP


My whole weekend was experimenting some WebSocket with Playframework and also some SunVox for the music. I've lost a lot of time in that but learned a lot, I've actually restart the game from scratch and change my game idea a few hours ago.

Downloads and Links




mortus says ...
Apr 29, 2013 @ 7:30am

Can I play if I am that weird kind of psycho without social networks account?

gre says ...
Apr 29, 2013 @ 9:21am

Yes you can,
just share the URL or connect with different devices (computers/mobile/tablet) with a few people, and you can play it :)

mrspeaker says ...
Apr 29, 2013 @ 10:03am

"Steal the points" is about as minimalist as it gets ;) BTW: It just sits on the home page unless there is one other player connected (no login is needed) - I had to wait a few minutes before someone came... then you just have to bash them to steal there dots.

ndssia says ...
Apr 29, 2013 @ 3:30pm

Trippy! Well done :)

tonic says ...
Apr 29, 2013 @ 3:32pm

Haha, the music makes it pretty funny! Nice idea. :)

shaircast says ...
Apr 29, 2013 @ 3:33pm

AI moves so hard lol. Is that black dot is points, right? Really enjoyed, but a little bit laggy and hard to know how to play at once.

CagedRat says ...
Apr 29, 2013 @ 3:34pm

Good job making a multiplayer game!

Idovoodoo says ...
Apr 30, 2013 @ 2:39pm

Awesome job. Love the audio :)

antonijn says ...
Apr 30, 2013 @ 3:13pm

Certainly minimalistic! I was able to play with another person who happened to play it simultaneously, and I had fun despite the lag.

patrickward says ...
Apr 30, 2013 @ 4:14pm

Kudos for the multiplayer idea. Well done. I had a problem on the iPhone, but the web worked great. Loved the audio.

gre says ...
May 1, 2013 @ 10:10am

Thanks guys!

Making something multiplayer for a LudumDare was a challenge.

My "game" could definitely have been better, I hadn't enough time to work on the "prediction" and "lag compensation" problems but I will definitely learn it to be more prepared for the next LD and do something multiplayer :)

I would also like to avoid to be alone in the game and provide some bots.

I lost a lot of time playing around and building the "framework" to make the bridge between the client-side and the server-side (in playframework/akka) and also setting up the server infrastructure... But I learned a lot and I think for next time I'll be able to have a framework ready.

My target was completely another game but I restart everything from scratch to make this game in ~3 hours.

Also, I'm quite satisfy that I made it working on an iPad, an iPhone, an Android (tablet / mobile) and a web browser, that's pretty amazing for the future of the web for targetting multi-platform.

See you!

May 1, 2013 @ 10:30am

Requires friends.

Fenmar says ...
May 1, 2013 @ 11:22am

This is great! It took me a while to figure out that the holes are my score and not how often I've been caught. Had a lot of fun trying to be sneaky and stealing points from two other players who where online :)

One feature you could add are computer controlled characters so people can play the game if no other players are online.

gre says ...
May 1, 2013 @ 12:30pm

Dark Acre Jack, Fenmar :
yes exactly, bots would have been funnier.
I was running out of time to submit the game, but next time definitely I will have bots if it is multiplayer :)


MauMaGau says ...
May 1, 2013 @ 1:15pm

Big props for experimenting with websockets. The thought crossed my mind when I was coming up with ideas, but I didn't have the guts to go with it.

ilovepixel says ...
May 1, 2013 @ 5:58pm

I had to open two windows as there was no one online. Very interesting idea, I would love to see this evolve into a more solid idea. ++ for using WebSockets!

DaveDobson says ...
May 1, 2013 @ 10:54pm

I think this would be fun to play with others from the description, but there's nobody here, so I can't really try it out. I opened up another window and played with myself to see how it works. Looks cool, and kudos on the multplayer implementation - very hard to do in 48 hours.

GranaDa says ...
May 2, 2013 @ 3:19pm

Good idea. I know that AI is a bit hard but would be great to play in single mode.

May 3, 2013 @ 7:54pm

Forever alone guy...

netmute says ...
May 3, 2013 @ 8:25pm

Forever alone.

(I only rated the music, because it's the only part of the game I have access to, and because it's frickin awesome.)

joekinley says ...
May 4, 2013 @ 9:28pm

Had fun playing that one with my wife. Although we had no idea how to get points, she somehow won. Maybe she knew and just didn't tell me.

I like that game. It was fun, simple, and fun. The audio was nice and fitting. The graphics were cool, the particle effects too.

I like that. Great work, kudos to you. Also congratulations on doing a multiplayer game.

rezoner says ...
May 7, 2013 @ 1:14pm

With 10 people it is getting actually fun.

Could be easily improved if the balls had acceleration and collisions instead of instant movement.

Then you can easily tell who should get the point by comparing velocity and direction vectors http://cssdeck.com/labs/i2yncyr8

Psychadelic soundtrack :P

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