April 26th-29th 2013 :: Theme: Minimalism
IMPORTANT NOTE: If you want to place in the final results, you NEED votes. The easiest way to get votes is by rating other games. Judging lasts for 3 weeks following the end of Ludum Dare. For best effect, rate 20 games as soon as possible. Rating more games is encouraged.
MORE TIPS AND DETAILS AT THE BOTTOM OF THIS PAGE
Balls! - Codexus - Jam Entry
"Balls!" is a 3d physics-based puzzle/platform game. Its minimalistic gameplay: just push the balls into the goals!
There are 8 levels and I hope you will enjoy playing them all. It was made solo in 72h. Unity webplayer required for the web versions, be patient the game is 24MB.
Controls: WASD, Mouse, Spacebar
- Jumping on top of the ball is a good way to move it away from walls
- I took care to make sure you shouldn't get stuck anywhere but if necessary or just to save time you can reset a level by pressing ESC and selecting the option in the menu.
If you have a slow machine select the low quality version, without the image effects and stuff... T__T
Timelapse video: http://youtu.be/ZBgcY7k5tXU
Since this is a jam entry I think it's only fair to let you know about my creation process so that you can rate accordingly. I mostly created all the assets and code during the jam but I used content generators a lot to speed up the process.
Code: created during the jam, copy/paste limited to a few lines at a time from the documentation and my past entries.
Models: Entirely made during the jam, the character is sculpted in ZBrush , textured by hand, and animated in Blender. The rest is modeled in Modo. The only exception is the tree that was generated with Unity's Tree Generator (using default settings)
Textures: made with texture generators, some from scratch other using presets. Additionally two textures from a textures site (grass and butterfly). Skybox generated in Vue.
Music: Midi file procedurally generated with Band-in-a-Box, then taken into Reason where I arranged it a bit to make it sound better. The sound effects were made in Reason using various instruments.
Misc: I used an explosion effect that comes with Unity for the exploding ball.
I think that covers it all.
You must sign in to comment.
TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.
NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.
PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.
MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up.
MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.