April 26th-29th 2013 :: Theme: Minimalism
Ludum Dare 26 — April 26-29th, 2013
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You are CPT. Circle heading into battle against the evil hordes called the Squares! The Squares have taken over all of Shape Land, CAN YOU RECLAIM IT!
Arrow keys move the circle
Space bar shoots
Updates coming:
Power ups
Interactive background
Boss Fight
BTW...
I lost an entire day due to my jam team bailing on me... so what was supposed to be a visual novel turned out to be this... Well there's always next time!
Downloads and Links
Ratings
![]() | Coolness | 59% |
#312 | Audio(Jam) | 2.76 |
#319 | Humor(Jam) | 1.95 |
#345 | Theme(Jam) | 3.09 |
#463 | Mood(Jam) | 2.31 |
#473 | Overall(Jam) | 2.59 |
#482 | Fun(Jam) | 2.26 |
#525 | Graphics(Jam) | 2.06 |
#528 | Innovation(Jam) | 1.88 |
Comments
could have used a life bar. i was frustrated that i couldn't g o all the way down the screen. good integration of theme
Good job! I would have preferred it to be a bit faster as well.
I dis-approve of it forcing full screen for a tiny square in the middle of my screen. The music was groovy funky as hell, loved that. agree with the rest of the points made.
I found moving to be a little slow and I had no idea how much health I had -- at the start I died in perhaps 3 hits, then at the end I didn't die at all after taking many hits. I love this type of game, but when you can't dodge the shots it gets a little meepish.
I had fun! xD
Simple game. Fits the theme. A bit more time could have been spent on the graphics. Great job!
I was amazing at how you demonstrated the traumatizing nature of war in this. All of the characters, even the player, were quivering with fear throughout. Great work.
Music is excellent, but there were some poor color choices that made the bullets very hard to see. Also, it was very hard to dodge, while at the same time it felt like I could absorb a lot of damage so dodging often wasn't necessary.
Hehehe, after I died once I was invincible! After I discovered my new-found power I rammed into everything I could head-first!
A different shade of blue for the blue squares would have been nice. They were hard to see against the water.
I agree with the other points, too: no life bar, no score, and not being able to move all the way down the screen detracted from the game.
Apart from the bug where if you die once you become invincible that was already mentioned above, for most enemies (the ones that shoot straight) there is just not any incentive to kill them. It's much easier to avoid them. This consists of probably the first 1/3 of the game.
It would be more fun if killed enemies randomly dropped a powerup for your weapon. Then you could also beat the later stages.
Nice background!
hem... Usually when I play a game I like to try.. in your game I tried to avoid enemies, to shoot them, to catch them ...and never anything happened! It's not a game for the moment =(
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I generally prefer shmups where you can move a little faster. It was also a little hard to see the bullets from green squares in the earlier stages of the game.