April 26th-29th 2013 :: Theme: Minimalism
Ludum Dare 26 — April 26-29th, 2013
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Built with Unity3D in C#, Ilustrator (potato), NanoStudio (sound)
Time: approx. 8 hours.
Sadly, I only had time from Sunday afternoon but the theme allowed me to finish something.
Enjoy :)
Downloads and Links
Ratings
![]() | Coolness | 52% |
#549 | Humor | 2.23 |
#688 | Fun | 2.83 |
#759 | Theme | 3.33 |
#836 | Innovation | 2.76 |
#882 | Overall | 2.87 |
#931 | Audio | 2.00 |
#1152 | Mood | 2.16 |
#1170 | Graphics | 2.18 |
Comments
That's a good job, for a 8-hour compo :D !
And that would be even better if there was a warning, at least a semi-second before the screen color changing. How many times I hit the wrong color because of that ...
It fits the theme fairly well. The yellow/orange bars and corresponding boxes seem to be different colors to me (at first I was like.. there is no orange there are only yellow boxes what am I supposed to do?). I wonder if some kind of warning when it's about to switch colors would help gameplay at all? As Sophie says that potato is OP!
Very simple game, but the control is spot-on. Enjoyed it.
The ending score was a bit off. (It shows a negative time.)
Potato is pretty much the key to win. :)
@Sophie: but potatoes *are* powerful, they're made of pure energy ;)
@Vincenzo: I considered it but I think it's more fun this way. And since the change intervals are regular it's possible to predict them (until they change in the higher levels). If the prevalent tester opinion says it needs a warning, I'll integrate a short colour flash or something in the likes.
@Crefossus: yup, GUI shader vs. diffuse shader means different colour appearance for Color.yellow...didn't have time to fix that but with only 3 colours it's fairly obvious.
Interesting mechanics, but I often had to wait over 10 seconds before I could pick anything up.
That was a pretty neat game, followed the theme really well. Simple yet fun!
Very fun game with solid controls.... AND POTATO!!!!:D Very clever way to tell the player what to go after with the bar color change. Nice :)
@JaJ: Hmm...I guess I should make sure that at least one start cube colour matches the starting target colour. Thanks for the feedback!
This is a solid entry. The interface looks really sleak and the game has a good fast pace to it.
Managed to win without the potato. Nice entry and enjoyed playing it. Only frustration was when a block of the wrong colour was hidden behind another.
For some reason it took me a while to see a potato..I had to play on until I saw one just to make sure you weren't kidding. And as stated already, at least one start cube should match the starting color.
Great graphics considering the theme - I think the potato was over dressed :D I only got the level 3. The confusion comes from the dot being red so you have to think about it when the colour changes wasting precious seconds. Well done!
Pretty fun. I definitely think there should be some sort of warning when the colour's about to change, possible a couple of beeps or something half a second before so that if you're close to a box you have to decide whether it's worth the risk.
Might also be good to make sure you only ever change the active colour to one that exists on the screen and always spawn at least a couple of boxes of the active colour when you collect one - it's pretty frustrating having to sit and wait for the colour to change before you can do anything.
My first game, I didn't read the instructions and thought you had to avoid the potatoes - makes things tricky!
Nice idea. Big potato. Steering physics are good. Start level two seems broken (Pressing Enter does nothing - Compo version running on Chrome/W7)
Interesting mechanic, it actually works pretty well, good job!
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having to guess when the colour will change and decide whether to risk approaching a box is interesting!
I'd say the potato is a little OP in early levels though, I was doing suck and picking up the potato just made for instant wins.