April 26th-29th 2013 :: Theme: Minimalism

Ludum Dare 26 — April 26-29th, 2013
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by Thepattybeast - 48 Hour Compo Entry

Crated is a jumping-based platformer where everything(except the sky) is created out of crates and your goal is to get to the "home" cube(it has an H on it)

A, D and Space to move;
Escape to pause

WASD to move
scroll wheel to switch between blocks
LMB to place block
RMB to break block
Arrow keys to rotate cannons
Escape to pause
the blocks with the red rectangle around them is the player spawn

LWJGL - http://lwjgl.org
Slick2D - http://http://www.slick2d.org

if the game doesnt work try updating java if it still doesnt work post it in the comments and please try to be as specific as possible :)

it should now work on windows!

After seeing all the comments having trouble with the movement heres some hints:

A & D accelerate the player based on the block.
jump height is based on 2 points

Downloads and Links




Tenko9 says ...
Apr 29, 2013 @ 8:47am

Doesn't work

Apr 29, 2013 @ 10:18am

Doesn't work here as well (Windows XP).

Yezu says ...
Apr 29, 2013 @ 12:21pm

Works without issues on Fedora 18.

stefenism says ...
Apr 29, 2013 @ 6:20pm

Something about a crate man is hilarious to me. Also he gets killed by crates full of ammo.

aglie says ...
Apr 29, 2013 @ 6:51pm

does not work ((

Exception in thread "main" java.lang.UnsupportedClassVersionError: com/thepattybeastlabs/ld26/LD26Launch : Unsupported major.minor version 51.0

Thepattybeast says ...
Apr 29, 2013 @ 9:08pm

everyone it should now work on windows!
also aglie updating java should fix it

Apr 29, 2013 @ 10:51pm

Can't run due to "Could not find the main class: com.thepattybeastlabs.ld26.LD26Launch"

Apr 29, 2013 @ 10:53pm

It's a good attempt, but you should work on the controls in general. It feels really awkward to not be able to control yourself in the air in a platformer. It also makes even the very first 2 jumps in the game really annoying.

hgouveia says ...
Apr 29, 2013 @ 10:59pm

I like the game but too slow and you get bored

Gravity Games says ...
Apr 29, 2013 @ 10:59pm

For whatever reason, the game won't even start when I double click on the .jar, and the batch file gives me an error, saying "Java" isn't an executable file. If it helps, I'm on Windows 7.

William Bundy says ...
Apr 30, 2013 @ 4:56am

I'm impressed with the platforming physics. The jump-run height trade off would actually make for a deep game, if finished. Is this an issue on my end, but it's playing really slow for me: ubuntu 12.04-3.60ghz? Am I missing a library?

Thepattybeast says ...
Apr 30, 2013 @ 10:58am

-Gravity Games: Do you have Java?
-William Bundy: when you are playing(not in a menu) the game will print out (a number) Ticks if that number is close to 40 it is running fine(unless you were talking about FPS)
and no its not a missing library

Drabiter says ...
Apr 30, 2013 @ 1:06pm

Game works on linux + openJDK. The jump mechanism is kinda hard to play.

klianc09 says ...
Apr 30, 2013 @ 1:11pm

The level selection screen is somehow bugged or I don't understand it. I like that everything is crates. If it would be polished a little bit more, especially the controls and the levels, it would be a nice platformer (and maybe beatable too).

Benjamin says ...
May 1, 2013 @ 8:26am

The game as too much inertia for my tastes, the crate with arrows on them is good idea, but I could not go very far in the game. I was already trying very hard dying every 10 seconds then the game sent me on a black screen with a very punishing "you failed" & no way to restart. It was a bit rude :D Apart of that the platform engine itself is pretty clean.

Bernhard says ...
May 2, 2013 @ 7:27am

Level 4 was quite tricky but I finally got the timing right.
I couldn't select blocks in the editor with the mouse wheel and was only able to place blocks (WinXP, Java 1.7).
Being able to save mid level is maybe excessive but together with the level editor it feels very complete.

SuperDisk says ...
May 3, 2013 @ 12:24am

Wasn't much of a game, but more of an editor. Weird.

sP0CkEr2 says ...
May 6, 2013 @ 3:29am

nice effort -- controls were very sluggish and the editor did not seem to work as expected ( could not use mouse wheel to select diff blocks )

Thepattybeast says ...
May 15, 2013 @ 8:14am

mouse wheel issue is fixed

metaldemon says ...
May 19, 2013 @ 12:54pm

nice platformer, it could have done with a little bit more content though :)

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