April 26th-29th 2013 :: Theme: Minimalism

Ludum Dare 26 — April 26-29th, 2013
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Super Sword and Shuriken

by Ravenous Games - Jam Entry

Fun, rapid paced, dungeon crawler. The team at Ravenous Games developed their first game in Unity3D, for our first Ludum Dare! Created by a team of 3. Hope you guys enjoy!

Downloads and Links




MaxSzlagor says ...
Apr 30, 2013 @ 3:57am

Wow! Graphics look fantastic. Enjoyed playing through the different rooms. Didn't like having to fight enemies a second time when backtracking. Do the doors open randomly?

I wondered how I could go into some of the doors that didn't open. Would like to hear some sound effects.

Continue did not work for me - it just hung on the last screen (I was on a boss like creature wielding 2 swords). Awesome job!

_Rilem says ...
Apr 30, 2013 @ 11:54am

It's a bit difficult, but it definitely looks cool!
I instantly died when I got to the boss, because I had 1 heart left. Maybe you could make monsters drop hearts at random to replenish your health.

Continue didn't work for me also.
But great job overall. :)

Apr 30, 2013 @ 3:24pm

Thanks for the comments guys. SFX didn't work on the web version only. We didn't realize Unity couldn't load XML resources in the web player. Also quickly patched that glitch with the restart button on the game over screen.

graytest says ...
May 1, 2013 @ 8:55am

Great graphics, but quite difficult. Some sounds effects would've been nice.

Hatscat says ...
May 1, 2013 @ 9:18am

So nice! It's a great game!
but a little bit frustrating at the end, when I enter in the boss room a flying monster kill me every time while changing room

Awennor says ...
May 1, 2013 @ 10:01am

May not be the most innovative and doesn't really do much with the theme but... Amazing! Best graphics so far!!! Truly awesome! Will try to borrow some ideas when designing enemies! Thank you for this entry!!!

May 1, 2013 @ 1:17pm

Beautiful !
I really like the dynamism !
Great job

DaveDobson says ...
May 1, 2013 @ 3:53pm

Great look and feel. Fairly difficult - I'd have preferred a more gentle difficulty ramp so I could figure out the combat. Also didn't know if stars or sword did more damage - it would have been nice to know that, or to have some visual representation of damage to enemies (even just changing color or something). But very neat; I liked the audio track and animations very much.

Travis Irby says ...
May 1, 2013 @ 8:27pm

Fun game! Cool art, good controls well done :) Saw this in the spine email, cool that you used it, Ive been really liking it.

poohshoes says ...
May 1, 2013 @ 10:52pm

If I stood at the entrance and spammed sword and ninja star I couldn't get hit.

EdoMiyamoto says ...
May 3, 2013 @ 8:57am

Very very good, a few bugs, sometimes a bit hard (mainly because of bugs, i know hard is a minimum in dungeon !), i played 5 times in a row, it's very good !

Prelucid says ...
May 16, 2013 @ 8:51pm

Awesome game. Mouse aiming was kinda hard on my laptop, but other than that, good stuff.

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