April 26th-29th 2013 :: Theme: Minimalism

Ludum Dare 26 — April 26-29th, 2013
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Less is More

by therayman94 - 48 Hour Compo Entry

Downloads and Links




Suese says ...
Apr 29, 2013 @ 3:42am


Sh1rogane says ...
Apr 29, 2013 @ 12:33pm

Same here ClassNotFoundException ld48.MyApplet

richtx says ...
Apr 30, 2013 @ 4:06am

Second screen really ramps up the difficulty. I went for points right away, then found the minimalist angle :). Nice one. Lost audio sometime during play.

Almax27 says ...
Apr 30, 2013 @ 4:14am

Runs for me. Certainly less is more, good idea but frustrating controls and cheap deaths spoils the fun. Enjoyed the simple 'done in paint' graphics thought and the walk animation was something to behold :D

basspenguin says ...
Apr 30, 2013 @ 4:43am

I like how I instinctively collected coins then I was wondering why I died... lol

Nice way to flip things on end. Digit!

JonRB says ...
Apr 30, 2013 @ 4:43am

Pretty nice game, the graphics left something to be desired although I suppose they were true to the theme. There is a tiny bug on the 'you scored too many points' screen where the arrows don't line up with the options but apart from that everything seemed to work just fine.

orange08 says ...
Apr 30, 2013 @ 5:35pm

Nice idea but the glitchy-fast movement and mismatched graphics didn't do the game much good.

Blinked says ...
May 2, 2013 @ 3:57am

I did the same things as basspenguin. It's funny when you play a game with backward mechanics lol xD

xandy says ...
May 2, 2013 @ 4:21am

i like your game idea but the controls were a bit hard :(

eedok says ...
May 2, 2013 @ 4:22am

got 716: http://puu.sh/2Lcpl.png

messiano says ...
May 2, 2013 @ 4:28am

I liked the idea, but the movement didn't felt very natural. Second level was a bit too hard!

Tyro says ...
May 2, 2013 @ 4:28am

It's very difficult to hit enemies with the punch. It might be better to create some sort of object actually in front of the player to prevent him from being repeatedly hit while attacking.

Things I liked:

* the novel concept
* how the environment's colors changed when you collected too many points.

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