April 26th-29th 2013 :: Theme: Minimalism
Ludum Dare 26 — April 26-29th, 2013
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Walking with A and D, jumping with Space.
I decided to try out SFML for the first time... should have prepared for that before LD.
Anyway this is my first LD entry.
Downloads and Links
Ratings
![]() | Coolness | 81% |
#294 | Theme | 3.82 |
#309 | Mood | 3.19 |
#332 | Fun | 3.23 |
#382 | Overall | 3.34 |
#465 | Humor | 2.36 |
#467 | Innovation | 3.23 |
#604 | Audio | 2.63 |
#706 | Graphics | 2.84 |
Comments
I had a great time participating and will most likely join the next time also.
Really enjoyed this, good work :). Would be nice if it showed you the whole level once you completed it.
Red square = death team representing =D Fun game but I think giving the player a small sight radius rather than total darkness would have been more enjoyable. Trial and error only goes so far.
Kinda remineded me of Closure.
While the concept is acutally a nice idea, it gets repetitive really fast, as the only way to explore a level is die over and over - trial and error, like the title of the game says.
You didn't tell us about the red ones! Needs more levels!! Needs nightmare mode where the map resets on each death!!! Great job!!!!
This may be my favorite game so far :)
The concept is a lot of fun and fits the theme well.
I would have loved some more levels though.
Nice game!
I really liked the main mechanic (i.e., the need to uncover the map). =]
Certainly lives up to the name! Nice entry, and you've stuck to the theme perfectly.
Cool concept. One suggestion: red blocks should always be visible. This way it is less based on trial and error.
462 secondes, 22 deaths.
Very good execution of a simple concept. Really nice, too bad it didn't have a few more levels ^^.
This game is genuinely fun, which I definitely can't truthfully say of all of the games I've tried so far. It's not the best theme-fitting game, but the theme wasn't so good itself. It could have fit the theme Exploration really well, though - I couldn't have imagined it being this interesting to explore a small platformer level.
Maybe just not all the way dark and a just a couple lit areas to help/fool. Stuck to them and it was fun.
This could have easily been a tedious, annoying game, but because of the strong visual style, the quick restart turnover, and the sense of exploration as more of the level is revealed, it ended up being quite enjoyable, in my opinion.
Kudos!
It controls nicely, but it's really sort of just annoying to play once the red squares are introduced.
Really enjoyed this, good work :). Would be nice if it showed you the whole level once you completed it. +1
Hope to see you again next time.
Had a few problems trying to compile it for Mac, but I finally did it.
So now even Mac people can play it, at least I hope they can.
I don't have much experience working with Macs and don't know for which versions it will work, but I compiled the game on an Intel based Mac with OS X 10.7.5.
Very cool game, but it's kinda unfair because there's no way of knowing where you will and will not die.
Impressive stuff, considering it's the first time you've used that framework. I love how the platforms and walls fade in when you touch them. If I could make one recommendation, it would be having the "death" areas visible from the onset - I know the game is called "Trial and Error," but it was a little frustrating going from "explore the invisible maze" to "make one wrong move and you die."
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Not bad, not bad. Hope you enjoyed your first LD and will stick with it!