April 26th-29th 2013 :: Theme: Minimalism
Ludum Dare 26 — April 26-29th, 2013
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Settled on this extremely simple and short game because I had more to do this weekend than I'd previously foreseen. I did this up in about 3 hours, and I think overall, it is pretty decent :)
I'm submitting this at 2.44am, with lectures in about 4 hours :)
Hopefully I will be able to submit something better the next dare.
Go easy on it okay! :D
Downloads and Links
Ratings
#135 | Theme | 4.04 |
#482 | Audio | 2.82 |
#539 | Mood | 2.90 |
#560 | Innovation | 3.12 |
#711 | Fun | 2.81 |
#721 | Overall | 3.00 |
#983 | Graphics | 2.48 |
#1564 | Coolness | 39% |
Comments
I agree with the above comment, but it's good for a 3-hour game. Very Minimal.
I've never played a game in such a tiny window. It has a very claustrophobic/on edge effect, as visibleatom mentioned, which is pretty interesting. It looks great this small though. (: Simple and polished, like it a lot.
Nice work, especially impressed by what you achieved in so little time.
Minimalist gameplay, minimalist graphics, minimalist music, minimal time spent... This surely fits the theme, well done!
Really simple and fun game. I agree with the first comment about the game size. My highest score was 591 :)
This really shows, how good the theme fits, if you lack of time.
Good job :)
Beautifully minimal!
I did feel as though I was not in control some of the time. Are there any subtle in game clues about which way the wind is going to blow next that I'm missing? My strategy is to see which way the box is headed and attempt to push it back to the centre. But it seems at times that even with a direction key held from the moment the box started to drift it wasn't enough to overcome the wind. So it seemed that at some points you would have to predict the wind change.
Fits the theme well but doesn't seem to be anything much to do other then move away from the wall until the wind decides you aren't allowed to any more.
-I came to play your game because your display reminds me of my game :P
-my score: 746
-For the post-compo version it would be cool if the wind intensity matched the music up and downs.
-For a 3 hours game this is pretty good.
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You know what would make this like 100 times better? Making the window bigger. Not making it bigger, and keeping the square small, I mean make it BIGGER. It's very claustrophobic to play this tiny game in a huge browser window.
Otherwise, I liked the idea. It's simple, it's fun. It's basically Brownian motion in action :)
Or am I thinking of Zero-point energy?