April 26th-29th 2013 :: Theme: Minimalism
Ludum Dare 26 — April 26-29th, 2013
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Evil has invaded your peaceful world. Fight your way to the truth. Absorb evil clouds to minimize the evils influence. Absorb too much and you'll have to fight on the ground to release it.
Made with Unity3d.
Controls:
k = Jump
L = Attack
WASD = Move
Downloads and Links
Ratings
![]() | Coolness | 59% |
#505 | Humor | 2.30 |
#703 | Audio | 2.45 |
#913 | Mood | 2.52 |
#1103 | Innovation | 2.27 |
#1118 | Fun | 2.29 |
#1132 | Overall | 2.56 |
#1224 | Graphics | 2.09 |
#1321 | Theme | 2.29 |
Comments
Rather clean for a 3D game. Where the controls could be tighter, they are still workable.
The character always facing the player is kind of wierd, but overall a good game!
LOVE the music. And actually the screaming didn't drive me crazy, it was actually fairly creepy after a while. I wish the visuals were as dark as the audio/gameplay... they're fairly bland and non-cohesive. I really enjoyed it, though, something satisfying about hitting those creatures, and a bit scary when you hear them and you're wondering where they are. It's a bit brutal, though, to send them all the way back to the beginning when they run out of health... how about just back to the beginning of the level?
Can we get a copy of that music?
While the moment to moment gameplay is rather monotonous, the "clearing the overworld" thing is a neat concept. I also really like the visual style of the player character. He looks like what Aztecs imagined the ultimate badass would be,
Can we get a copy of that music?
While the moment to moment gameplay is rather monotonous, the "clearing the overworld" thing is a neat concept. I also really like the visual style of the player character. He looks like what Aztecs imagined the ultimate badass would be.
I like the use of 3D objects with 2D platformer mechanics. The music is very mellow and kind of soothing.
Very cool 2D aproach with unity! I really like the way you pulled a plataformer out of it :)
Wow, weird entry...I don't mean that in a bad way--I thought it was rather neat. Very interesting aesthetics.
Liked this one, it feels clean and I like the controls, not sure why other people don't. It works quite well. The game's graphics are bad but they enhance the mood somehow. Good work.
Interesting use of the Theme. The jump felt kinda tight, but that could be just me. Overall good job!
very odd The player feels kind of out of place with the 3d blocks of the environment, and the transition between the sky and the ground seems very disjointed.
Sorry man but these platform controls are beyond messed up and make the game very tedious to play. Not very fun at all.
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the control are really not easy