April 26th-29th 2013 :: Theme: Minimalism

Ludum Dare 26 — April 26-29th, 2013
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Kanvas Kombat

by tnovelli - 48 Hour Compo Entry

Just a simple 2-player swordfighting game running in HTML5 Canvas... with 100% 2D vector graphics, no bitmaps :)

CONTROLS: see menu. Defaults is ESDF-QA and Arrows-;/

Requires desktop/laptop with keyboard. Sorry no tablets.

Browsers: Chrome, Firefox (may be slow), Safari (not tested)... and as usual YMMV with Opera and IE.

Regrets: Hardly any sound... unfortunate, as I'm a musician). Also didn't have time to write AI and rewrite the animation system.

Plans: I want to make an action-RPG using this engine...

Downloads and Links




Test User says ...
Apr 29, 2013 @ 3:28am

Seems like a cool concept, but 2 quick comments that might make it smoother. 1: Your key scheme is ESDF rather than WASD, and there is no documentation for controls, so I'm not sure what other controls I might be missing too. 2: I have to walk into the enemy sword to be in range to attack, so I'm killing myself faster than I can kill him!

metadept says ...
Apr 29, 2013 @ 4:28am

The mechanics are pretty rough, but I really like your scenery.

uberneen says ...
Apr 29, 2013 @ 4:33am

I'm not sure why the lady in the evening gown wants to murder the guy in his underwear, but in any case, she probably needs more practical footwear.
The opening music was a nice touch, but I could not find a way to hit the opponent while he was inactive. It doesn't look like you can attack while jumping and no combination of attacks and movement got past his guard until I started moving both players at the same time.

cacciatc says ...
Apr 29, 2013 @ 4:57am

The scenery seems like your underwater--and I like underwater. The resting animation is a nice touch too.

daniel says ...
Apr 29, 2013 @ 7:43am

I like the concept, as well as your art. Tried fighting my cat as he walked across the keyboard... We both got hits off so I am calling that a draw.
Gameplay seems a bit unpolished in terms of combat, as "Test User" commented.

Andrew says ...
Apr 29, 2013 @ 9:39am

The landscape reminds me of those old cartoons with fleas living on some animal or another. It's rather surreal. Adding idle animations as a nice touch, I wish there were some health indicators as well.

DavidErosa says ...
Apr 29, 2013 @ 11:21pm

I could not hit the guy without making it walk toward me. Aside that, a nice game with potential. Maybe network multiplayer?
By the way, I've already exported my game for linux ;)

Mark Hildreth says ...
Apr 30, 2013 @ 2:48am

I think the most interesting stuff here is the code (it looks like you're trying to use close to a purely functional style for some of your functions). BTW, we've met before at the WMASS Dev Group. Small world :)

Taro Omiya says ...
May 1, 2013 @ 2:32am

Red dots all over! Get them off of me!

It's already mentioned before, but being able to attack and move at the save time would have been nice.

DaveDobson says ...
May 4, 2013 @ 4:33am

Interesting look to it. I liked the characters and art. The walking and other animations looked a little weird, and the high attack was almost worthless - it was better actually just to walk into the other guy, because at least your sword was forward. I think more vigorous attacks (and maybe a defense key) would help make it a cooler fighting game. Also AI enemies. But cool, and interesting visually.

MinionStudios says ...
May 6, 2013 @ 4:53pm

Tough to get used to the controls, but interesting art and method of damage.

Brassawiking says ...
May 13, 2013 @ 8:34pm

Great use of technology, could turn out to be a interesting browser game engine here.

tnovelli says ...
May 24, 2013 @ 8:09pm

Hey everybody, thanks for all the comments!

@Test User: WASD would be nice, unfortunately certain browsers interpret Control-W as "close page" (lookin at you Chrome)
@uberneen: maybe they're married :)
@cacciatc: my friends all got a kick out of your "underwater" line!
@DavidErosa: thanks, it worked!
@Mark Hildreth: cheers! and yeah, I do a lot of FP stuff...I basically got into JS by way of Lisp.

Yep, the controls really sucked. After LD I rewrote the keyframing system so you can attack while running/jumping/crouching to get past the enemy's defense. Probably going to disable collisions so you can walk past/through enemies too... definitely for the RPG game, which will hopefully be in alpha by mid June.

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