April 26th-29th 2013 :: Theme: Minimalism

Ludum Dare 26 — April 26-29th, 2013
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by Scott McBee - 48 Hour Compo Entry

Quest is an RPG boiled down to it's most basic form. You help The Witch by managing the three most basic stats: Health, Mana, and Money. Buy potions, drink them, Heal yourself with magic and be sure to use Blink, your get out of jail card.

Note: you can only buy potions in town, which is the cobblestoned area

Downloads and Links




jcmoyer says ...
Apr 29, 2013 @ 3:54am

Bug: Some of the tooltips are off and say Blink when they shouldn't.

Suggestion: A scoring mechanism would add some sort of goal to the game.

Super Hamster says ...
Apr 29, 2013 @ 4:04am

Really interesting concept. I have never seen anything like it.

roaet says ...
Apr 29, 2013 @ 4:05am

This is a good concept. I've seen a game like this on iPhone but never played it. This game inspires me to make something like it. Good work!

daniel says ...
Apr 29, 2013 @ 4:06am

Very cute game, never played a 1D rpg before ;D

nintendoeats says ...
Apr 29, 2013 @ 4:11am

495 points. Reminds me disturbingly of the FFXIII battle system, which isn't given enough credit. Good work! The music quickly began giving me a headache.

spilth says ...
Apr 29, 2013 @ 4:37am

This is well done. Very simple to play but still challenging. Not sure the music fits with the setting though...

Apr 29, 2013 @ 5:08am

my favorite DEATH screen so far.

Behemoth says ...
Apr 29, 2013 @ 5:35am

Ahahaha, very nice. Gets a little hectic after a while.

ananasblau says ...
Apr 29, 2013 @ 5:37am

jolly good music you got there. I almost made it to the graveyard but I died at its gates. Great game.

cwilloughby says ...
Apr 29, 2013 @ 5:37am

Very cool. The tool tips are a little messed up. Once I got past that I really enjoyed it. Liked the balance of power. Didn't understand what Blink would do till I used it - could have used more of a head's up. Liked the art and audio. Great work!

deathray says ...
Apr 29, 2013 @ 5:38am

Neat idea. I like games where the character is semi-autonomous. Great graphics too!

Apr 29, 2013 @ 5:42am

The music loop was really catchy, and it was great that the sprites and resource indicator moved with it; it had a real flow. There was a bug with the tooltips saying blink when they shouldn't, but that was the only issue I had.

magicdweedoo says ...
Apr 29, 2013 @ 5:54am

This is interesting, I like it. Nice one.

Scott McBee says ...
Apr 29, 2013 @ 6:05am

Fixed the tooltips. WHOOPS!

Jonapulse says ...
Apr 29, 2013 @ 6:20am

How delightful. I felt so much purpose. Quibble--I couldn't figure out how to spend money.

gabehollombe says ...
Apr 29, 2013 @ 7:09am

Ahh! I really like the simplification of the RPG concepts, turning this into a planning / resource management game. Well-done! My score: 270.

Perry says ...
Apr 29, 2013 @ 7:12am

I really love RPGs that semi play themselves. Fun to watch them, I wish there was a game like this, but with talents and customization.

sparksgently says ...
Apr 29, 2013 @ 7:20am

I like it. In particular, I appreciate how seamless of an experience this is. It's easy to see your character and the upcoming dangers. It's easy to see the character's status. It's easy to differentiate the buttons. It just... works. Great job. :)

CagedRat says ...
Apr 29, 2013 @ 4:06pm

Crabs took all my money! :)

tonic says ...
Apr 29, 2013 @ 5:03pm

Very nice work!

Apr 29, 2013 @ 9:23pm

Really lovely! :) 370.

KevinZuhn says ...
Apr 30, 2013 @ 12:04am

I had fun surviving, although I felt like the random generation could sometimes stomp my progress (since it seems like towns don't appear with reliable regularity).
Ghosts and crabs felt like overkill, given how much mana and money they can suck out of you. The skip spell was a great addition, though, and added a lot of strategy. I always tried to keep enough mana around to skip in case a crab came my way!
Score 310 so far.

Apr 30, 2013 @ 12:40am

Really liked the idea! Gameplay felt underdeveloped, but with only 48 hours (or less) to work with... Really cool idea.

May 1, 2013 @ 4:51pm

Really cool idea, pretty well done. This could very well be a base to develop something truly epic on :D

cardboard says ...
May 2, 2013 @ 1:00am

285. I'll be coming back to this game later :) Pleasant atmosphere and fun game.

EdoMiyamoto says ...
May 2, 2013 @ 8:11am

Very good, with a leveling system it'll be awesome !

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