April 26th-29th 2013 :: Theme: Minimalism

Ludum Dare 26 — April 26-29th, 2013
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by Crowbeak - 48 Hour Compo Entry

How many can you poke before the time runs out?

UPDATE # 2:There's a Mac OSX app now! ^_^ Steve Johnson helped me get that working. Next stop: windows .exe.

Downloads and Links




tnovelli says ...
Apr 29, 2013 @ 4:20am

nooooooooooooooooo potato!!!

Check out html5 and webGL... python is a PIA.

Cosmologicon says ...
Apr 29, 2013 @ 4:24am

There's not a huge replay potential here, but those sound effects and goofy graphics had me laughing out loud, enough to keep me interested anyway. I scored 127.

DaveDobson says ...
Apr 29, 2013 @ 4:25am

Sorry, couldn't get it to run. I love the potato with real eyes, though - very funny idea.

Crowbeak says ...
Apr 29, 2013 @ 4:34am

tnovelli: Yeah... Python is just what I had to work with. I'm planning to do spend the next four months learning to use something else.

Cosmologicon: There really isn't replay potential, no. xD I had fun making the sound effects, though, so I'm glad you like them. :D

DaveDobson: Sorry to hear that. >_< I'm glad you like the potato eyes, though... that was the idea that led to the game in the first place. xD

karsyf says ...
Apr 29, 2013 @ 5:44am

Sorry, couldn't get it to run even with Python and Pyglet ><

Crowbeak says ...
Apr 29, 2013 @ 5:49am

karsyf: Can you tell me what sort of errors you got?

paulopn says ...
Apr 29, 2013 @ 6:00am

I'm using python 3...sadly not working... =(

stevejohnson says ...
Apr 29, 2013 @ 6:27am

pyglet does not run on Python 3, so it can't work.

Misael.K says ...
Apr 29, 2013 @ 6:39am

Managed to run the game in Windows 7 64 bits after doing a "pip install pyglet" and disabling sounds in "resources.py". Apparently there's a problem with the AVBin library, which pyglet uses to play sounds.
The game: simple, perhaps too simple. This reminds me of an old Windows 3.x game where you have to squash bugs in similar fashion.

jerrre says ...
Apr 29, 2013 @ 7:20am

could not get it to run on osx sadly

robmozart says ...
Apr 29, 2013 @ 3:54pm

Ah, a fellow Pyglet user.

It works on OS X 10.8.3. You just have to make python run in 32-bit mode, because AVBin does not like 64-bit.

py2app makes it easy to create an executable for Mac.

Crowbeak says ...
Apr 29, 2013 @ 9:45pm

py2app did not make it easy to create this executable. It failed spectacularly and gave me no errors I could follow as to why.

ddionisio says ...
Apr 29, 2013 @ 10:06pm

Any chance you can give instructions how to compile? :) The screenshot caught my attention, I want to play it!

Apr 29, 2013 @ 10:18pm


sigfig says ...
Apr 29, 2013 @ 11:01pm

hi! i can't get your game to run sorry. downloads for pyglet are down. you should include your dependencies with your release!

Crowbeak says ...
Apr 29, 2013 @ 11:12pm

ddionisio: If I knew how to make it compile, I would have exe files available for Windows 7 and OSX. :(

sigfig: Oho! That I can do.

Beanalby says ...
Apr 30, 2013 @ 12:16am

Installed pyglet manually, errored with:
pyglet.media.riff.WAVEFormatException: AVbin is required to decode compressed media

Tried downloading pyglet.msi from http://www.pyglet.org/download.html, running says "You must be running Python 2.4 or later". I'm running Python 2.7. Oh well.

Crowbeak says ...
Apr 30, 2013 @ 1:09am


pvwradtke says ...
Apr 30, 2013 @ 1:58am

This is twisted, but yet so fun :). Hard part was to get it working, but other that that, everything went smoothly.

Masadow says ...
Apr 30, 2013 @ 2:00am

Is the game is to compile the game ? If yes, it's very challenging, good job !

Seriously, I'm having problem to compile. Here python output :

"Traceback (most recent call last):
File "poke.py", line 3, in <module>
import resources
File "C:\Users\delas_j\Documents\ludumdare\resources.py", line 24, in <module>
ow = pyglet.resource.media("ow.mp3", streaming=False)
File "C:\Python27\lib\site-packages\pyglet\resource.py", line 610, in media
return media.load(path, streaming=streaming)
File "C:\Python27\lib\site-packages\pyglet\media\__init__.py", line 1406, in load
source = get_source_loader().load(filename, file)
File "C:\Python27\lib\site-packages\pyglet\media\__init__.py", line 1387, in load
return riff.WaveSource(filename, file)
File "C:\Python27\lib\site-packages\pyglet\media\riff.py", line 201, in __init__
'AVbin is required to decode compressed media')
pyglet.media.riff.WAVEFormatException: AVbin is required to decode compressed media"

Royal Railway says ...
Apr 30, 2013 @ 3:30am


Crowbeak says ...
Apr 30, 2013 @ 4:37am

Masadow: You need to install avbin. >_> I forgot about that part.

stevejohnson says ...
Apr 30, 2013 @ 6:03am

Mac users may have to run with "arch -i386 python poke.py", possibly using the Python from python.org (not the system Python, which is only 64-bit). Alternatively, you could try distributing with pyglet 1.2alpha.

Anyway, I was thoroughly entertained. :-D

ananasblau says ...
Apr 30, 2013 @ 7:39am

score of 52.

go team potato!

mrspeaker says ...
Apr 30, 2013 @ 9:28am

Always move back towards the center before the screen changes. That's the trick to good potato eye popping.

nilstastic says ...
Apr 30, 2013 @ 10:39am

Pros: potatoes! (or, one)
Cons: A bit simplistic.

Python is actually a nice language but in LD being able to deploy to various targets (as well as web) helps a lot. I would recommend Haxe and NME, works like a charm. =)

HelkeGames says ...
May 3, 2013 @ 6:25pm

Potato! Nice game, vey cool great job :D

May 8, 2013 @ 2:39am

All the flash-fades from white kinda hurt *my* eyes.

Crowbeak says ...
May 8, 2013 @ 11:46am

I originally had a mottled blue and white background, but I felt like it didn't mesh with the single-color of the potato and pupil-less eyes. The file is still included in the source distribution because I didn't think to take it out. ^_^;

daniel2357 says ...
May 11, 2013 @ 10:30am

Don't have Mac OSX

cardboard says ...
May 12, 2013 @ 3:20am

Nice incorporation of a potato. The game was pleasant and short. Not much replay value. The ending fanfare was funny :)

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