April 26th-29th 2013 :: Theme: Minimalism
Ludum Dare 26 — April 26-29th, 2013
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The character is actually modeled after my puppy ;)
Controls should be self-explanatory: Space to shoot, arrows to move, "r" to reload.
This was a team collab:
-FlashRocks, programming, design, sound FX (generated by cfxr)
-Matthew Petry (fire219), Art, design
Downloads and Links
Ratings
#226 | Humor(Jam) | 2.32 |
#434 | Audio(Jam) | 1.79 |
#474 | Fun(Jam) | 2.27 |
#504 | Theme(Jam) | 2.43 |
#509 | Mood(Jam) | 1.87 |
#538 | Graphics(Jam) | 1.95 |
#547 | Overall(Jam) | 2.14 |
#551 | Innovation(Jam) | 1.60 |
#1689 | Coolness | 32% |
Comments
Funny.
I had fun playing it for a few minutes.
I think a taller screen would help. Then you would have more time to move and aim. As it is now it's almost too late to do anything by the time the enemies appear on screen.
I thought the dog was a mongoose (because of the snakes)...
There's something insane about this game I really like. The wall of random creatures, the strange English. Honestly my favorite so far.
@cadin
Thanks
@aare
Supposed to be squirrels...
@ronsho
XD Thanks ;)
Could use a little more polish. The difficulty scaling was a bit lacking. Needs some music. Aliens wouldn't hurt.
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Interesting. I think this would have worked better if the scale was smaller - zoomed up the way it was in this game made the graphics suffer more than they needed to.