April 26th-29th 2013 :: Theme: Minimalism

Ludum Dare 26 — April 26-29th, 2013
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Rogue Pirates

by Richard Matey - 48 Hour Compo Entry

Rogue Pirates

W,A,S,D - Move , Mouse for Options

Goal, manage your resources of Crew, Food, and Gold. If you run out of any one of these its game over.

Crew - Used for Ship to Ship Combat
Food - Feeds the Crew (The More Crew = More They Eat)
Gold - Used to Buy New Crew Members At Ports

Goal - Defeat 5 Enemy Ships

Level + Items - Randomly Generated

Minimalism = Inspired by how limited pirates surroundings are.

Dev Blog

Downloads and Links




Michael Hall says ...
Apr 29, 2013 @ 10:49pm

Wow, that water looks amazing. This game made me laugh a lot. 5/5

Baknik says ...
Apr 29, 2013 @ 10:50pm

Funny voice overs and interesting gameplay. Props for doing it all in 3D!

bigbazwa says ...
Apr 29, 2013 @ 10:52pm

Nice graphics and gameplay. Controls seem a bit rigid for controlling a ship. Sometimes ships would be sailing around on their sides.

TaleLore says ...
Apr 29, 2013 @ 10:52pm


fullmontis says ...
Apr 29, 2013 @ 10:53pm

Very cool! This game would seriously benefit from a minimap though, since I've wandered at least two times around and lost without meeting any ship. Still, I felt compelled to try again, so props to you!

TheMightyComp says ...
Apr 29, 2013 @ 10:53pm

I was very impressed with the graphics (especially the water - nice job on that), but I don't really see how this fits the theme of minimalism. Also, the physics can be a bit wonky - almost 1/2 of the ports I visited, my ship went flying across the screen for a couple seconds before settling down. It would also be nice to have an explanation of some of the random pickups around the map.

Richard Matey says ...
Apr 29, 2013 @ 10:53pm

@Michael Hall Thanks! The water is the Unity Pro version it was a free trial over the weekend so a great excuse to experiment with it. Check out their site their other examples are way better just need more documentation.

Apr 29, 2013 @ 10:54pm

Looks awesome for a game made in 2 days!

Shigor says ...
Apr 29, 2013 @ 10:55pm

It gets boring when you run out of the crew and just randomly sail around hoping to find a port (i found only one)... finished in the end after few minutes, but can't say I was enjoying myself.
The ship controls were too clunky, free rotation would at least give me some more feel for movement.

Galvesmash says ...
Apr 29, 2013 @ 11:00pm

Cool idea but too many bugs! I saw a ship doing a barrel roll and other sailing upside down!

Markavian says ...
Apr 29, 2013 @ 11:29pm


Richard Matey says ...
Apr 30, 2013 @ 12:12am

Thanks for playing everyone and leaving feedback!

josefnpat says ...
Apr 30, 2013 @ 12:22am

After you commented on my game, I realize you're right; we both have very similiar games!

Fantastic job on 3D pirates!

One descrepancy; in your description it says you need 7 ships, whereas in game you only need 5.

My favorite part of this game which made be laugh was this awesome bug where if you killed one of the enemies, and another enemy was near by, it would "bump" into the other enemies "corpse". At that point, the physics would go haywire and your ship can start doing stunts. Best bug ever, please leave it in!

Richard Matey says ...
Apr 30, 2013 @ 12:32am

@Josefnpat Thanks for checking it out. Haha yeah I have a ton of bugs because of fast physic implementation but maybe thats the silly charm for now haha. Great point on the goal. Still changing that and messing around with values to get the most mileage out. Will Edit!

Korda says ...
Apr 30, 2013 @ 1:44am

Hey Richard nice work! I agree with some of the comments about how rigid the steering is but I think you achieved a lot for 48 hrs

Apr 30, 2013 @ 2:07am

Hilarious voiceovers, glitches, and everything! I loved how the ships would bounce around randomly (please don't change this if its a glitch).

multitude says ...
Apr 30, 2013 @ 4:50pm

Awesome game game for a compo. more of this please. loved the humor

rogueNoodle says ...
May 1, 2013 @ 8:15am

Really enjoyed this - would like to see it turned into something more :) The movement was a little weird at first until I realized it was supposed to be a rogue-like (right?) and the movement was tilebased. Then it all started to make sense :) Great job!

lotusgame says ...
May 2, 2013 @ 8:59am

I like the day-night cycle. Sometimes some ships have rotation problems. There is a good potential, i hope you will upgrade your game after this LD, for more gameplay and graphics.

Richard Matey says ...
May 3, 2013 @ 11:05pm

@rogueNoodle Yep that is correct :) Thanks for checking it out and the comments!

Tater_hater says ...
May 4, 2013 @ 6:04pm

It was a duper fun game mateys, but didnt fit the theme very well

yellowlemming says ...
May 10, 2013 @ 8:27pm

it looks really nice and is very well made, I particularly like the odd physics but I think that a free-rotation would make it much better, and feel more like a ship rather than a slow moving square

Codexus says ...
May 11, 2013 @ 12:05pm

Impressive scope for a 48h game, that ship is some serious speed modeling! The game was fun, needs a bit of gameplay tuning though.

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