April 26th-29th 2013 :: Theme: Minimalism
Ludum Dare 26 — April 26-29th, 2013
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My first entry to a Ludum Dare competition, made in about 13 hours.
It is basically a n-body simulation with one playable entity. Try to become huge and proceed to the next level. There is no final level but it should become unwinnable at some point.
CONTROLS:
Arrow Keys to move
ESC to pause
ENTER to regenerate the current level
Best of luck, hope you enjoy it!
Downloads and Links
Ratings
![]() | Coolness | 61% |
#375 | Overall | 3.35 |
#408 | Fun | 3.15 |
#408 | Theme | 3.68 |
#419 | Innovation | 3.29 |
#663 | Mood | 2.77 |
#804 | Graphics | 2.71 |
#936 | Humor | 1.71 |
#985 | Audio | 1.86 |
Comments
Doesn't seem to be working on my Mac. From what I can understand in the description, it reminds me of another game called Osmos.
Compiled to Java 6. I'm sorry, I got no Macintosh to test it on, but it should work now, if not contact me again. Thanks for the feedback. An yes, the principle to become huge can be found in Osmos too.
Simple and nice gameplay. The controls are a bit messy, needs more acceleration!
The gravity simulation is really cool, nice work. The noises could use some work though, but it's pretty enjoyable overall
Great game, with lots of fun, but the audio glitched out so much (getting really spammy and suddenly loud) that I couldn't keep playing.
This idea is so awesome...
Its always kind of a rush to become big enough at the beginning of each level, but its really fun. Describing the entry as a "n-body simulation" pleases the nerd in me, but since it should be a game you could consider describing it as playing a particle, who wants to become a planet :P Oh boy, my fantasy is really animated by your game :D I really enjoyed playing it ^^
Great gameplay and mechanics! It seems to me as if the first 10 seconds are the crucial ones. Well done!
How much do you need for a game? Just rectangles!
It took me a little bit of time to get used to the acceleration, but after that I swallowed the rest like a cookie monster.
Fun.
Very original and fun!
Note that in later levels it seems like it's too much luck dependent what hits what and when, so you're the first "juggernaut" around.
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Interesting take on a classic gameplay mechanic (eat smaller ones to get bigger, avoid bigger ones, dominate).