April 26th-29th 2013 :: Theme: Minimalism

Ludum Dare 26 — April 26-29th, 2013
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Shape Attack

by mechagk - 48 Hour Compo Entry

Shoot red shapes with arrow keys of WASD.
Hit as many as possible and don't let them escape.
If you hit a shape, you will move to their place and take their shape.
You lose lives when shapes get out of the screen. You gain points when you shoot or collide with shapes.
Pause with 'ESC' or 'P'
Mute with 'M'

Engine: Unity3D
Graphics: Paint and GIMP
Music: autotracker.py
SFX: bfxr
Font: Noto Sans from http://www.google.com/fonts/

Tested on Windows, Mac and Linux. Web doesn't work on Linux.

My third Ludum Dare Entry. Hope you enjoy!

Downloads and Links




MTO says ...
Apr 29, 2013 @ 11:28am

Interesting concept for a puzzle game. I think the shapes actually modifying the angles you can shoot at adds a lot of depth.

tonic says ...
Apr 29, 2013 @ 1:22pm

Ideas in the game are pretty nice!

rujo says ...
Apr 29, 2013 @ 1:31pm

nice idea, maybe it could be done better with more time, very basic at the moment. (but it fits the theme..:)

anjack says ...
Apr 29, 2013 @ 2:21pm

Fun and I definitely like that different shapes fire on different vectors.

Shigor says ...
Apr 29, 2013 @ 2:42pm

Interesting and minimalistic - it could be used as a base for a good puzzle game (endless gets boring fast)

Apr 29, 2013 @ 9:12pm

Love the directional shift stuff. Didn't like that you could end up in a position of being vulnerable without an exit (and no ability to predict vulnerability).

mort96 says ...
May 1, 2013 @ 10:04pm

A very interesting concept!

SmallDeadGuy says ...
May 2, 2013 @ 10:27am

Really confusing at the beginning, some kind of in-game tutorial would be nice. Fairly original, could do with more polish

Hamumu says ...
May 2, 2013 @ 11:05pm

It's pretty unfair for two reasons: first off, sometimes I got hurt for no reason at all! Just a flash and a life went away with nobody near me and me not firing. Secondly, as somebody else mentioned, sometimes you switch bodies and find that you're trapped into getting hit by something, and you couldn't have predicted it, since the guy who hits you was offscreen at the time.

It's a very original and weird idea, which is cool, but it needs the brutality taken out. I think it would work much better as a pure puzzle, like non-moving shapes and you have to find the combination of shots that would clear the board.

I really appreciated the thorough menu with multiple game modes, that kind of polish is cool to see in an LD entry.

csanyk says ...
May 18, 2013 @ 9:36pm

Rather different.

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