April 26th-29th 2013 :: Theme: Minimalism
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Kippleby rxi - 48 Hour Compo Entry
Controls are as followed:
X : Talk to NPC / Use door
C : Attack
Cursor Keys : Move
M : Mute audio
Unfortunately it ended up quite incomplete -- you can tell you're at the "end" when you get to the part where the music stops.
Though unfinished and fairly sparse it was quite fun to try out a lot of the ideas I had knocking about in my head like random sprite generation, tileset generation, a lot of random elements, etc. (More info here: http://www.ludumdare.com/compo/2013/05/02/randomly-generated/ ), though I may go for something a bit more conventional in future ludum dares.
The game is written in C, using SDL. I wouldn't recommend anyone uses the source code to gain any kind of knowledge on how to program. The entire thing is fairly messy, comments are sparse and potential errors are left unchecked, I was rushing lots to try and get it done in the time.
Downloads and Links
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