April 26th-29th 2013 :: Theme: Minimalism

Ludum Dare 26 — April 26-29th, 2013
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Kipple

by rxi - 48 Hour Compo Entry

Controls are as followed:

X : Talk to NPC / Use door
C : Attack
Cursor Keys : Move
M : Mute audio


Unfortunately it ended up quite incomplete -- you can tell you're at the "end" when you get to the part where the music stops.

Though unfinished and fairly sparse it was quite fun to try out a lot of the ideas I had knocking about in my head like random sprite generation, tileset generation, a lot of random elements, etc. (More info here: http://www.ludumdare.com/compo/2013/05/02/randomly-generated/ ), though I may go for something a bit more conventional in future ludum dares.

The game is written in C, using SDL. I wouldn't recommend anyone uses the source code to gain any kind of knowledge on how to program. The entire thing is fairly messy, comments are sparse and potential errors are left unchecked, I was rushing lots to try and get it done in the time.

Downloads and Links


Ratings

Coolness56%
#69Graphics4.07
#83Mood3.70
#96Humor3.42
#186Audio3.33
#251Overall3.49
#323Fun3.24
#603Theme3.49
#675Innovation2.98

Comments

richtx says ...
Apr 29, 2013 @ 2:54am

Really enjoyed it. Great job!

artifex says ...
Apr 29, 2013 @ 4:00am

Old school FTW, nice and minimalist even in the size. Great!!!

Magnus says ...
Apr 29, 2013 @ 12:26pm

Cool. Very GBA-ish.

leafo says ...
Apr 29, 2013 @ 3:59pm

I really like the art and music and controls. It's really smooth.

Apr 29, 2013 @ 4:17pm

Very nice art and feel! Congrats!

belickim says ...
Apr 29, 2013 @ 5:04pm

Oh my, it was the most minimalist potato, I've ever seen (also: kudos for C + SDL combo :D).

hgouveia says ...
Apr 29, 2013 @ 10:21pm

Great job! love the game!

Apr 30, 2013 @ 3:41am

Good use of the theme, and quite funny, though the gameplay was a little lacking.

hissssssssss says ...
Apr 30, 2013 @ 5:36am

I loved the quotes scattered around the game. Would enjoy seeing a post-compo version that contained the stuff you were hoping to finish.

richtx says ...
Apr 30, 2013 @ 3:12pm

Great use of the theme (and potato). Fantastic job.

Moist says ...
Apr 30, 2013 @ 3:14pm

Brilliant! Fun to play, good-looking and polished. Love the humor. And the obligatory potato joke, of course. :P

Zed says ...
Apr 30, 2013 @ 3:25pm

This is fantastic. I'd like to see an extended version of this, just with some 'closure', I suppose.

I even bothered to go back to the room that the Fairly Unessential Key unlocked, just in case. Please, just finish it off, for my sanity.

Blizzil says ...
Apr 30, 2013 @ 4:07pm

The idea of a "furniture hitting simulator" is absolutely hilarious! Some very fun dialogs, nice use of the potato and the overall style (both art & music) is quite psychedelic ... i like it!

Skywilly says ...
Apr 30, 2013 @ 4:53pm

Impressive size o_o

Jools64 says ...
Apr 30, 2013 @ 10:52pm

This was a really cool game.

I loved the dialog, it kept me going through the whole game. It was really funny, especially the later stuff. The concept of smashing up things to minimize a nice take on the theme and also fun.

I'm amazed at how much content you managed to get in and also at the level of polish. Everything felt really smooth, from the transitions and text box animations, to the general movement and smashing things. The graphics where really cute and stylish too, I really like how many different sprites you made for the little people.

Good job!

KevinZuhn says ...
May 1, 2013 @ 1:41am

I'm sad this didn't quite get finished, but what is there was fun to play! I liked hunting down the philosophical quotes. I would've liked a minimap to keep track of all of the rooms.

multitude says ...
May 1, 2013 @ 11:31pm

the game is technically solid, but could make more sense as a story. but i loved the dialog and visual style.

EdoMiyamoto says ...
May 2, 2013 @ 5:09pm

What a wonderful world !

acro says ...
May 2, 2013 @ 6:08pm

You've created a really good game world with some solid mechanics. I think given the time to add more features this has potential. Really liked the graphics as well. Nice work.

MinionStudios says ...
May 2, 2013 @ 6:48pm

This was a really polished and fun little game! Reminds me of the weeks I spent playing the Mother games.

kyyninen says ...
May 2, 2013 @ 7:47pm

Had fun whacking stuff!

FREEZX says ...
May 2, 2013 @ 9:20pm

Love it! I like smashing up stuff.

Nanolotl says ...
May 3, 2013 @ 9:10am

Very well polished. The pixel art was very nice. I felt it was way too long though. Lost interest eventually and didn't finish it.

goerp says ...
May 3, 2013 @ 7:29pm

The way you used minimalism in the game with the conversations worked good I think. The quotes also great.
the game reminded me of The Lost Vikings (maybe because of the conversations).
The music gave me a rushed feeling so I was running down the corridors trying to smash all things as quickly as possible.

The graphics are neat and everythings works very smooth (except sometimes large furniture in a small corridor would be hard to pass and to hit it if you approached from above).

It was also a bit too big for me. So many rooms!

It was a good thing that you wrote about the random generator. It makes me appreciate more what you did.

loxo says ...
May 4, 2013 @ 9:55pm

Nice game concept and graphics. The potato was quite simple.

HD408 says ...
May 6, 2013 @ 12:56am

Visual style and sound of this game come together very well. Even though there's "no ending", it feels all right overall. Also, I was surprised about the other look of characters and stuff when you restart the game. Cool.

mtrc says ...
May 12, 2013 @ 10:39pm

Lovely ideas, and the tech writeup was very interesting. Good work!

ashdnazg says ...
May 20, 2013 @ 9:17am

Looked quite polished to me and the music was quite good!
The random generation is nifty as well :)

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