April 26th-29th 2013 :: Theme: Minimalism

Ludum Dare 26 — April 26-29th, 2013
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Loot Run

by Spelchan - 48 Hour Compo Entry

To me minimalism when applied to a game is a game that has all the icing (graphics) and bells-and-whistles removed so you are left with just the bare gameplay. Using block graphics is certainly one path, but for me the pure path to a minimalist game was text. Text does not mean adventure game. To prove that point I decided to create a platform game.

I took the theme to the limits by even incorporating the title and instructions directly into the gameplay. Unfortunately I did not have the full 2 days to work on this game, so was only able to finish 9.

Downloads and Links




martijn says ...
Apr 28, 2013 @ 10:04pm

Simple but fun

shaircast says ...
Apr 29, 2013 @ 8:07am

Wow. Is that text box? Impressive!

berkano says ...
Apr 29, 2013 @ 11:10pm

Brilliant. A pure expression of the theme. Played it to the end, nice job!!

Dew says ...
Apr 30, 2013 @ 2:09am

That eye test killed me!!!

messiano says ...
Apr 30, 2013 @ 2:14am

Great interpretation of the theme! It was fun for a while but then the controls kept me from playing more. PS: My eyes are OK!

haloflooder says ...
Apr 30, 2013 @ 2:15am

I lol'ed because it's just simply beautiful.

itsZN says ...
Apr 30, 2013 @ 5:07pm

Very Nice! I like the ascii style

mort96 says ...
Apr 30, 2013 @ 5:09pm

Loving how you used nothing but a text box and javascript!

FrozenCow says ...
Apr 30, 2013 @ 5:34pm

Nice use of a textbox!

voidstar69 says ...
May 2, 2013 @ 6:17pm

An interesting twist on Text-based games, looking like a Roguelike but playing completely differently. I found myself dying a few times because it looks like you can jump high, but you cannot actually just very far (the ASCII characters are much taller than wide).

The text cursor in the bottom right of the text box was slightly distracting, although I bet there is no way to turn that off.

Well done for an innovative interpretation of Minimalism. :-)

ethankennerly says ...
May 3, 2013 @ 4:52am

I enjoyed to text and collecting the $$$ to start the game. If you continue to develop this, on Windows Chrome at zoom 100% the textfield would produce a scroll bar until I widened it.

mikeware says ...
May 6, 2013 @ 4:17pm

It's really neat to see an ASCII platformer. It was a little hard to tell where you started, maybe if you always started on the bottom-left? And then it was a little hard to coordinate running and jumping at the same time. Great job!

May 6, 2013 @ 5:02pm

There was some seriously good platforming design on show here, very old school, but you definitely knew what you were doing. I liked that.

Foxtacy says ...
May 6, 2013 @ 5:48pm

Impressively fun! Extra kudos for making it run on a text editor! :D

dremelofdeath says ...
May 16, 2013 @ 7:42am

very cool that you got this all running in a textbox, though I think there may be something wrong with my eyes cause I found myself losing track of my player a lot(maybe you're even poking fun of that with the eye test?). Still had a lot of fun with this one though, very well done!

May 20, 2013 @ 9:33pm

ASCII platformer. Love it :) Reminded me of Jumpman for the C-64.

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