April 26th-29th 2013 :: Theme: Minimalism

Ludum Dare 26 — April 26-29th, 2013
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Onslaught In Space

by robc - 48 Hour Compo Entry

Onslaught in Space

A minimalist arcade shooter experience - take charge of a crippled space fighter and blast your way to survival against the incoming enemy drones. Can you clear the 10 challenging levels?

Created by Rob Caporetto for Ludum Dare #26 (Minimalism) in April 2013. Within the theme of Minimalism, I wanted to try & create a smaller arcade style experience which relied on some very basic graphics & audio, combined with a simplistic goal. The challenge then is defined through ramping up the variables to insane amounts.

* Left & Right Arrows to turn your craft.
* Space to fire your cannons.

Downloads and Links




richy486 says ...
Apr 29, 2013 @ 2:42am

Almost like a stripped down asteroids, using only the controls necessary. It has me fine tuning my button presses for accuracy. Love the sound effects too!

mchaza says ...
Apr 29, 2013 @ 10:12am

Nice job, controls for spinning the ship was too sensitive, although that could of been my keyboard.

Inf says ...
Apr 29, 2013 @ 2:02pm

I could never control my ship in Asteroids anyway :)
Nice work bringing a classic to new levels of super minimalism!

Apr 29, 2013 @ 10:12pm


TheMightyComp says ...
Apr 29, 2013 @ 10:44pm

Well executed for the direction you chose to go - it's good, but not great. My one big gripe was the sound - I muted the game after 10~ seconds because I couldn't stand that sound effect over and over.

GamingYourWay says ...
Apr 30, 2013 @ 5:58pm

You had me with the asteroids font on the title screen.
Nice take on the asteroids mechanic. I'd love to see this grow, with combo's, bonuses for long shots etc. which would unlock various background effects ( I'm thinking Rez / the recent-ish space invaders reboots ).
Great work, I think it's always a sign of a good game when you see it and think "Yes, I'd love to run with this and add loads of stuff".

LaceySnr says ...
May 1, 2013 @ 3:34am

Wonderfully claustrophobic! I tried going all Last Starfighter on those cubic dudes but didn't pan out too well.

joekinley says ...
May 2, 2013 @ 11:26am

Oh god that sound was awful. It was loud and annoying and ugh.
The controls were very hard, the ship just kept turning way too fast. It was hard to properly aim for the approaching things.
I would have liked some more effects when hitting enemies and all. Or amore enemy types. Dunno, was boring pretty fast.

It's an okay game but could have taken some more love to make it way better.

Prelucid says ...
May 4, 2013 @ 5:22pm

I got as far as Wave 10 by holding space and the left key. score 448947 -- but I did not survive the 10th wave. Classic

sudorossy says ...
May 4, 2013 @ 8:06pm

Not sure if it was intentional or not, but I like the idea of shooting the enemies to get rid of the annoying sound they collectively make up :P

Sebastian says ...
May 6, 2013 @ 10:55am

Kinda addictive, I think a nice audiotrack would really help it out. I like the sparse visual aesthetic.

nilstastic says ...
May 10, 2013 @ 10:35am

Pros: Nice implementation of asteroids =)
Cons: The sound *argh*

EatenAlive3 says ...
May 11, 2013 @ 3:02am

Nice. It reminded me of asteroids. Score: 387673

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