April 26th-29th 2013 :: Theme: Minimalism
Ludum Dare 26 — April 26-29th, 2013
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This is basically a maze solving game with a twist. The twist is, the maze is split between two screens. Between the two you have the bare minimal amount of information needed to solve the maze.
High scores may not report, it is best effort reporting only.
AVG may flag the exe, that's a false positive.
The GDrive links should just download now.
Downloads and Links
Ratings
![]() | Coolness | 100% |
#284 | Innovation | 3.47 |
#322 | Humor | 2.62 |
#653 | Overall | 3.08 |
#717 | Audio | 2.43 |
#741 | Fun | 2.78 |
#816 | Mood | 2.62 |
#1092 | Theme | 2.90 |
#1250 | Graphics | 2.04 |
Comments
I liked it. Fun idea, the split eyes. I'll admit I was expecting something a little more insane from the awesome title screen graphic. Heads up -- it was a little weird going to your google drive and downloading through the zip there--an auto-link to a download would lose you less players.
Server error from one mirror, not really sure what I am supposed to do at the other.
That is insane!
Really cool idea... much harder than I expected.
karsyf - last line before the screen shot, the mirror will be live in a couple of hours, use the file menu in Google drive to download the zip file.
I like it!
You should write what feedback you want in the description! Are you new to game programming? Do you want feedback relating to the gameplay? The user experience? Intuitiveness?
Anyway, here're some thoughts: I'm wondering what the experience would be like if the tiles didn't switch around when you hit a wall. I lost my bearings when that happened. So I used the green tiles I'd been to before, but then it felt like I was just bumping around expanding my domain of greenness toward the goal.
Any and all feedback is appreciated. I'm not new but I'm still an amateur.
The tiles switching was supposed to be disorienting, reinforcing that hitting them was bad. I discovered it was too much so, which is why I added the green line.
Very neat concept. Fun? probably not. Minimum information games are hard to make fun. Could be a good part of a larger set of mechanics though. Seems like something that should be included in a No More Heroes game.
Like the game. Played and commented on your blog post when you posted a tech demo. I actually liked the pixel-style much better than the new look. But that's subjective :)
timtipgames - Yeah well, I went back and forth on that. Basically this came down to having a story and running with it. The scoring then happened to work out nicely. Also the high score list is updated via MySQL, so I'll post a page where people can see results.
nintendoeats - I would have loved the parallel worlds theme, but this game has been struggling to get out for more than a year now. I went with what I could do in the theme. It is interesting as a mechanic. Imagine if you split it into 4ths. It could get quite challenging quite quickly. Might make a good dungeon crawler mechanic someday, where the two teams are connected.
I really liked the 2 screen idea, made you really have to concentrate if you wanted a good score. The background music gave it a nice relaxing feel but a little bit of tension. Nicely done.
Jellycakes, nicely done on your score. I'll post the link to see the scores just as soon as I can.
I liked the mood the game created, it was very peacefull. Great music!
No worries netmute. Hopefully some day WPF will come to mono.
Awesome. It's a pretty fun little game. A bit difficult at first, but I liked it. Great job!
It was pretty fun playing this game, and definetely a new experience :D
Tougher that I expected it to be. Really gives a brain workout. Cool twist on one of the oldest games around. Good job.
Really cool concept.
It was so frustrating when I got all the way to the bottom left and then I found out I took a wrong turn somewhere.
Fun game.
FYI, I've added a link to the list of high scores (all scores).
Really cool puzzle game. Very fun to play and much harder than expected
Well this game really got me thinking. Neat concept really - I wonder where you could take this "two worlds connected" idea.
That was pretty fun. I got third for medium. Really fun. Good job :)
+1 for a working highscores table! I like how this game teaches you to literally double check you moves beforehand.
A great little game. I thought I could cheap by crossing my eyes like a 3D puzzle, but it didn't work. I just felt as drunk as Tim.
I like it - messing with the views when you hit the walls is a really nice touch.
Fun game that makes me want to cross my eyes or bat them back and forth. An interesting idea, and cool having a high score table built in.
Cool idea and I think you did justice to the concept. Pretty fun to play too.
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This was really cool, I liked the challenge of looking between the screens. However, there was really no way to fail that i came across which made randomly walking into the shelves until you find the path an option. Nice job though!