April 26th-29th 2013 :: Theme: Minimalism

Ludum Dare 26 — April 26-29th, 2013
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Shrink Shift

by MrHalfman - Jam Entry

You are a removal man : the city where you live didn't have enough space. With your superpowers you have to clean & shrink flats by emptying them.

Move items one by one to the exit, be careful : the world depends on you.

Credits :
- Lykan : Sound & Music
- Azopi : Graphism
- Demurgos & Halfman : Development
- Cabra : Level Design

Disclaimer #1 : Loading can be long (5 Minutes max)
Disclaimer #2 : The game is fully working but we dind't had enough time to implement all the things that we want to implement. A Post-Mortem version will be posted soon.

Downloads and Links




sparkleswirl says ...
Apr 30, 2013 @ 2:14am

Nice take on the block pushing game!

titi987 says ...
Apr 30, 2013 @ 9:00am

I like the music but graphics are too simple.

fullmontis says ...
Apr 30, 2013 @ 10:20am

Cool new take on sokoban! Great job with the music.

Pinkerator says ...
Apr 30, 2013 @ 10:38am

Removal man )) That's funny one!

Demurgos says ...
Apr 30, 2013 @ 12:06pm

Certainly one of my best games so far. :)

Skywilly says ...
Apr 30, 2013 @ 12:32pm

Cool concept ! Great game ;)

hissssssssss says ...
Apr 30, 2013 @ 1:52pm

I love the concept, but the movement was way too slow for my tastes.

HelkeGames says ...
Apr 30, 2013 @ 3:22pm

Love this game, even the graphic and style :D

fysx says ...
Apr 30, 2013 @ 3:57pm

Good puzzles, but I got stuck with the last (or maybe second to last) of the "red" levels. Also there was no "Remove" spell but maybe I just didn't get far enough.

Good music, though!

brookman32k says ...
Apr 30, 2013 @ 4:17pm

I found the reaction of the controls a bit unsatisfying. Made me quit the game pretty quick. I like your concept, but it could have been executed better (I think improving the movement will do a lot). I like the music and sfx of your game... reminds me of some old classics.

Qaterknan says ...
Apr 30, 2013 @ 4:47pm

Great music, I live chiptunes! The game itself was pretty good and amusing. Pixelart is a bit simple but it fits the music ;-) Also there is a bit annoying delay between pressing a key and movement

pereubu says ...
Apr 30, 2013 @ 7:24pm

nice :D

Demurgos says ...
Apr 30, 2013 @ 8:27pm

[[I love the concept, but the movement was way too slow for my tastes.]]
@hissssssssss :
It certainly depends of the persons, I received other reclamations because the game was to fast.

[[Good puzzles, but I got stuck with the last (or maybe second to last) of the "red" levels.]]
@fysx :
Thank you. :)
If you are talking about the 5th red level (2 openings : bottom left & bottom right), he's really challenging but is possible (don't forget about the spell). The "remove" spell was added but we did not have time to create enough GOOD levels so we hide it for the PostMortem version and the tip remained (there are 24 levels in the game).

[[I found the reaction of the controls a bit unsatisfying.]]
Can you explain a bit more ? I fully rebuilt the controls because they were a real pain before, now they seem good. Are there too fast, too slow, do not respond ?

[[Also there is a bit annoying delay between pressing a key and movement]]
Thanks for playing. Normally the game just waits the previous movement animation to end. But if there is a delay when the character is not already moving... erm that's strange. Can you explain a bit more how you feel that ?

Yacodo says ...
May 1, 2013 @ 6:15am

The music take me by the hands and say : "Play!", nice work.

messiano says ...
May 1, 2013 @ 4:46pm

This reminds me of an old Windows 3.11 game I used to play! Very nice execution, plus the music is very fun! Great entry overall

MrHalfman says ...
May 1, 2013 @ 5:12pm

@messiano : Thanks it was one of the effect we wants to do :). We love retro games and making games that we played in our childhood is kinda like a dream.

jtzp4 says ...
May 1, 2013 @ 5:28pm

Reminds me these old Sokoban games.
Cool game, I love the music!

MrHalfman says ...
May 1, 2013 @ 6:08pm

@jtzp4 : Thanks :). Feel free to listen the music on soundcloud (plus 1 bonus theme ;) ) : https://soundcloud.com/cyrilvincent/sets/ludum-dare

Cybearg says ...
May 1, 2013 @ 7:02pm

The decision to make the control scheme as confusing as possible is baffling to me. Was the intention to make it more challenging by making the controls clumsy and unintuitive? Because please don't make a habit of doing that with games. It's the worst kind of way to make a game challenging and it's simply frustrating.

Cybearg says ...
May 1, 2013 @ 7:51pm

Sorry, my earlier comment was mistaken. When I glanced over how to control the game, I saw the QZAD keys mentioned and I didn't read a bit lower to see that the arrow keys were an option as well, so I mistakenly was trying to control with QZAD alone. Sorry--I've fixed the rating.

Now that I'm not being an idiot in controlling it, it's much better. I find it a bit frustrating when I get in a stuck situation where I have to restart a level because there's nothing else I can do, but that's just my personal preferences. It's actually not bad, though the music loop gets a tad tiresome after a while.

Demurgos says ...
May 1, 2013 @ 7:57pm

Ok, thanks.
Yes I still don't understand why Halfman choosed to support the Azerty keyboards instead of Qwerty.
At least you was able to test the game as it should be ;)

MrHalfman says ...
May 1, 2013 @ 7:58pm

@Cybearg : Thanks for the correction ;). (In addition : it's not QZAD but ZQSD keys as mentioned)

Music was a hard choice : Shall we do a longer but only one music or multiple small musics ? We chooses to make one music per chapter.

MrHalfman says ...
May 1, 2013 @ 7:59pm

@Demurgos : Because I have an Azerty keyboard...

Demurgos says ...
May 1, 2013 @ 8:03pm

Oups, sorry.
He explained it and finally I totally agree with his reasons.

ZYXer says ...
May 2, 2013 @ 2:30am

Quite a tricky game. I especially like the music. :D

sP0CkEr2 says ...
May 2, 2013 @ 4:25am

sorry -- could not figure it out -- nice effort.

pikmin4000 says ...
May 6, 2013 @ 10:33pm

Simple but effective style! I really tried to beat the whole game, but it's simply way too long for me (I have no idea how you could fit that many levels in 72 hours). Anyways, I can see you didn't spend much time in graphics/sound and more on level design and gameplay. The only problem would be that you made way too much so that the player has a hard time actually finishing the game. I think I just spent 10-20 minutes on a flash game and only got up to the blue section part.

Lykan says ...
May 7, 2013 @ 5:36pm

Hey pikmin4000, thx for your comment.
I actually did spend 72h in sounds quality, but maybe you just don't like 8bit or chiptune musics. :)
Feel free to listen all my other non-8bit game musics on my soundcloud ;)

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